author = "Clarky"; briefingName = "Battle of St Vith"; onLoadName = "Battle of St Vith"; loadScreen = "images\Battle of St Vith3.paa"; onLoadMission = "The Lucky Seventh assist a desperate defense of St Vith from German assault."; overviewPicture = "images\Battle of St Vith3.paa"; overviewText = "The Lucky Seventh assist a desperate defense of St Vith from German assault."; class Header { gameType = "Coop"; // game type minPlayers = 6; // minimum number of players the mission supports maxPlayers = 22; // maximum number of players the mission supports }; respawnTemplates[] = {"MenuPosition"}; respawnOnStart = 0; respawnDialog = 1; // To Do // - Finish loadouts (tankers done?) // - Mission briefing, task descriptions etc. // - Server test // - Spare tracks etc. class CfgFunctions { #include "taw_vd\CfgFunctions.hpp" class CLRK { tag = "CLRK"; class Layers { file = "functions"; class toggleLayerSim {}; }; }; }; class ACEX_Fortify_Presets { class TAG_Fortifications { displayName = "Fortifications"; objects[] = { {"Land_SPE_BarbedWire_04", 15}, {"Land_SPE_HedgeHog", 25} }; }; class TAG_Sandbags { displayName = "Sandbags"; objects[] = { {"Land_SPE_Sandbag_Short_Low", 5}, {"Land_SPE_Sandbag_Short", 5}, {"Land_SPE_Sandbag_Long", 8}, {"land_spe_sandbag_curve", 8}, {"Land_SPE_Sandbag_Nest", 8}, {"Land_SPE_Sandbag_Gun_Hole", 10}, }; }; class TAG_categories { displayName = "Operation Whiplash"; objects[] = { {"Land_SPE_Sandbag_Short_Low", 5, "TAG_Sandbags"}, {"Land_SPE_Sandbag_Short", 5, "TAG_Sandbags"}, {"Land_SPE_Sandbag_Long", 8, "TAG_Sandbags"}, {"land_spe_sandbag_curve", 8, "TAG_Sandbags"}, {"Land_SPE_Sandbag_Nest", 8, "TAG_Sandbags"}, {"Land_SPE_Sandbag_Gun_Hole", 10, "TAG_Sandbags"}, {"Land_SPE_BarbedWire_04", 15, "TAG_Fortifications"}, {"Land_SPE_HedgeHog", 25, "TAG_Fortifications"}, }; }; };