Testing Tags
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/*%FSM<COMPILE "scriptedFSM.cfg, TAW_VD State Tracker">*/
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/*%FSM<HEAD>*/
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/*
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item0[] = {"init",0,250,-39.234997,-157.457230,50.765003,-107.457222,0.000000,"init"};
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item1[] = {"true",8,218,-39.286701,-67.901810,50.713299,-17.901814,0.000000,"true"};
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item2[] = {"I_am_a_loop__",2,250,-37.913574,2.551729,52.086441,52.551727,0.000000,"I am a loop.."};
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item3[] = {"Dead_Player",4,4314,-137.117889,56.721581,-47.117889,106.721581,0.000000,"Dead Player"};
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item4[] = {"I_am_dead_Set_my",2,250,-215.837250,109.620483,-125.837227,159.620499,0.000000,"I am dead" \n "Set my corpse"};
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item5[] = {"Alive_player",4,218,-215.185760,16.088562,-125.185867,66.088623,0.000000,"Alive player"};
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item6[] = {"Re_add_my_action",2,250,-215.481354,-68.055023,-125.481308,-18.054995,0.000000,"Re-add my" \n "action please"};
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item7[] = {"State_changed",4,218,107.007217,1.512135,197.007202,51.512016,0.000000,"State changed"};
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item8[] = {"Update_me",2,250,107.804337,-67.884735,197.804352,-17.884773,0.000000,"Update me"};
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link0[] = {0,1};
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link1[] = {1,2};
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link2[] = {2,3};
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link3[] = {2,7};
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link4[] = {3,4};
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link5[] = {4,5};
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link6[] = {5,6};
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link7[] = {6,1};
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link8[] = {7,8};
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link9[] = {8,1};
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globals[] = {0.000000,0,0,0,0,640,480,1,12,6316128,1,-604.631348,604.623535,339.349304,-422.033386,1146,884,1};
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window[] = {2,-1,-1,-1,-1,1340,208,1648,580,3,1164};
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*//*%FSM</HEAD>*/
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class FSM
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{
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fsmName = "TAW_VD State Tracker";
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class States
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{
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/*%FSM<STATE "init">*/
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class init
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{
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name = "init";
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itemno = 0;
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init = /*%FSM<STATEINIT""">*/"private [""_playerState"",""_corpse"",""_actionID"",""_droneState""];" \n
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"" \n
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"_playerState = vehicle player;" \n
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"_droneState = UAVControl (getConnectedUAV player) select 1;" \n
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"tawvd_addon_disable = true;" \n
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"" \n
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"if(isNil {profileNamespace getVariable ""tawvd_foot""}) then {" \n
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" profileNamespace setVariable [""tawvd_foot"",viewDistance];" \n
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" profileNamespace setVariable [""tawvd_car"",viewDistance];" \n
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" profileNamespace setVariable [""tawvd_air"",viewDistance];" \n
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" profileNamespace setVariable [""tawvd_drone"",viewDistance];" \n
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" profileNamespace setVariable [""tawvd_object"",viewDistance];" \n
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" saveProfileNamespace;" \n
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"};" \n
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"" \n
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"tawvd_foot = profileNamespace getVariable [""tawvd_foot"",viewDistance];" \n
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"tawvd_car = profileNamespace getVariable [""tawvd_car"",viewDistance];" \n
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"tawvd_air = profileNamespace getVariable [""tawvd_air"",viewDistance];" \n
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"tawvd_drone = profileNamespace getVariable [""tawvd_drone"",viewDistance];" \n
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"tawvd_object = profileNamespace getVariable [""tawvd_object"",viewDistance];" \n
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"" \n
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"tawvd_syncObject = true;" \n
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"if(!isNil ""ace_interact_menu_fnc_createAction"") then {" \n
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" _actionID = [""tawvd_menu"",""View Distance Settings"","""",{[] call TAWVD_fnc_openMenu},{true}] call ace_interact_menu_fnc_createAction;" \n
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" [typeOf player, 1, [""ACE_SelfActions""], _actionID] call ace_interact_menu_fnc_addActionToClass;" \n
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"} else {" \n
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" _actionID = player addAction[""<t color='#FF0000'>Settings</t>"",TAWVD_fnc_openMenu,[],-99,false,false,"""",''];" \n
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"};"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "true">*/
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class true
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{
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itemno = 1;
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priority = 0.000000;
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to="I_am_a_loop__";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "I_am_a_loop__">*/
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class I_am_a_loop__
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{
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name = "I_am_a_loop__";
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itemno = 2;
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init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "State_changed">*/
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class State_changed
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{
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itemno = 7;
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priority = 0.000000;
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to="Update_me";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"(vehicle player != _playerState OR (UAVControl getConnectedUAV player select 1) != _droneState)"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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/*%FSM<LINK "Dead_Player">*/
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class Dead_Player
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{
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itemno = 3;
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priority = 0.000000;
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to="I_am_dead_Set_my";
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precondition = /*%FSM<CONDPRECONDITION""">*/"isNil ""ace_interact_menu_fnc_createAction"""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"!alive player && isNil ""ace_interact_menu_fnc_createAction"""/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "I_am_dead_Set_my">*/
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class I_am_dead_Set_my
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{
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name = "I_am_dead_Set_my";
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itemno = 4;
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init = /*%FSM<STATEINIT""">*/"_corpse = player;" \n
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"_corpse removeAction _actionID;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/"isNil ""ace_interact_menu_fnc_createAction""" \n
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""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "Alive_player">*/
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class Alive_player
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{
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itemno = 5;
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priority = 0.000000;
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to="Re_add_my_action";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"alive player"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "Re_add_my_action">*/
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class Re_add_my_action
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{
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name = "Re_add_my_action";
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itemno = 6;
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init = /*%FSM<STATEINIT""">*/"if(isNil ""ace_interact_menu_fnc_createAction"") then {" \n
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" _actionID = player addAction[""<t color='#FF0000'>Settings</t>"",TAWVD_fnc_openMenu,[],-99,false,false,"""",''];" \n
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"};"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "true">*/
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class true
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{
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itemno = 1;
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priority = 0.000000;
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to="I_am_a_loop__";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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/*%FSM<STATE "Update_me">*/
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class Update_me
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{
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name = "Update_me";
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itemno = 8;
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init = /*%FSM<STATEINIT""">*/"[] call TAWVD_fnc_updateViewDistance;" \n
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"_playerState = vehicle player;" \n
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"_droneState = UAVControl (getConnectedUAV player) select 1;"/*%FSM</STATEINIT""">*/;
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precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
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class Links
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{
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/*%FSM<LINK "true">*/
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class true
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{
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itemno = 1;
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priority = 0.000000;
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to="I_am_a_loop__";
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precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
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condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
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action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
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};
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/*%FSM</LINK>*/
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};
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};
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/*%FSM</STATE>*/
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};
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initState="init";
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finalStates[] =
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{
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};
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};
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/*%FSM</COMPILE>*/
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