Testing Tags
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#include "defines.h"
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/*
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Author: Bryan "Tonic" Boardwine
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Description:
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Updates the view distance dependant on whether the player
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is on foot, a car or an aircraft.
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*/
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private "_dist";
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switch (true) do {
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case (!(EQUAL(SEL(UAVControl getConnectedUAV player,1),""))): {
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setViewDistance tawvd_drone;
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_dist = tawvd_drone;
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};
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case ((vehicle player) isKindOf "Man"): {
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setViewDistance tawvd_foot;
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_dist = tawvd_foot;
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};
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case (((vehicle player) isKindOf "LandVehicle") || ((vehicle player) isKindOf "Ship")): {
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setViewDistance tawvd_car;
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_dist = tawvd_car;
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};
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case ((vehicle player) isKindOf "Air"): {
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setViewDistance tawvd_air;
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_dist = tawvd_air;
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};
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};
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if(tawvd_syncObject) then {
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setObjectViewDistance [_dist,100];
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tawvd_object = _dist;
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};
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