Compare commits
3 Commits
main
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uh,-did-i-
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ee0d965786 | |
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fd4765ec4a | |
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a646f8441b |
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@ -1,17 +0,0 @@
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#include "taw_vd\GUI.h"
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class CfgFunctions
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{
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#include "taw_vd\CfgFunctions.hpp"
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};
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class Params
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{
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class Param_Waypoints
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{
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title="Waypoints";
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values[]={0,1,2};
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texts[]={"On", "No Distance", "Off"};
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default = 1;
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};
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};
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149
equipment.sqf
149
equipment.sqf
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@ -1,149 +0,0 @@
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// place a box down and give it a unique name
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// add the following below to the box's init, making sure the name of the box, and the name below are the same (case sensative)
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// EG, ammoBox0
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// null = ["ammoBox0"] execVM "equipment.sqf";
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// duplicate one of the "cases" below for your new box
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// !!!IMPORTANT!!!
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// delete the // below BEFORE uploading to server/ if it's not showing up in the editor, add //
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// if !(isServer) exitWith {};
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_case = _this select 0;
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switch (_case) do {
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case "baseBox" : {
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//Base ammo box
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_unit = baseBox;
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clearMagazineCargoGlobal _unit;
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clearWeaponCargoGlobal _unit;
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clearItemCargoGlobal _unit;
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clearBackpackCargoGlobal _unit;
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//helmets RHS
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_unit addItemCargoGlobal ["rhsusf_lwh_helmet_marpatwd", 10];
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_unit addItemCargoGlobal ["rhsusf_lwh_helmet_marpatwd_blk_ess", 10];
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_unit addItemCargoGlobal ["rhsusf_lwh_helmet_marpatwd_headset_blk2", 10];
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_unit addItemCargoGlobal ["rhsusf_lwh_helmet_marpatwd_headset_blk", 10];
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_unit addItemCargoGlobal ["rhsusf_lwh_helmet_marpatwd_headset", 10];
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_unit addItemCargoGlobal ["rhsusf_lwh_helmet_marpatwd_ess", 10];
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//Facewear Vanilla
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_unit addItemCargoGlobal ["G_Combat", 10];
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_unit addItemCargoGlobal ["G_Combat_Goggles_tna_F", 10];
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_unit addItemCargoGlobal ["G_Lady_Blue", 10];
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_unit addItemCargoGlobal ["G_Lady_Red", 10];
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_unit addItemCargoGlobal ["G_Lady_Mirror", 10];
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_unit addItemCargoGlobal ["G_Lady_Dark", 10];
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_unit addItemCargoGlobal ["G_Lowprofile", 10];
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_unit addItemCargoGlobal ["G_Shades_Black", 10];
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_unit addItemCargoGlobal ["G_Shades_Blue", 10];
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_unit addItemCargoGlobal ["G_Shades_Green", 10];
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_unit addItemCargoGlobal ["G_Shades_Red", 10];
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_unit addItemCargoGlobal ["G_Spectacles", 10];
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_unit addItemCargoGlobal ["G_Sport_Red", 10];
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_unit addItemCargoGlobal ["G_Sport_Blackyellow", 10];
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_unit addItemCargoGlobal ["G_Sport_BlackWhite", 10];
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_unit addItemCargoGlobal ["G_Sport_Checkered", 10];
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_unit addItemCargoGlobal ["G_Sport_Blackred", 10];
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_unit addItemCargoGlobal ["G_Sport_Greenblack", 10];
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_unit addItemCargoGlobal ["G_Squares_Tinted", 10];
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_unit addItemCargoGlobal ["G_Squares", 10];
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_unit addItemCargoGlobal ["G_Tactical_Clear", 10];
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_unit addItemCargoGlobal ["G_Tactical_Black", 10];
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_unit addItemCargoGlobal ["G_Spectacles_Tinted", 10];
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//Facewear RHS
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_unit addItemCargoGlobal ["rhs_googles_black", 10];
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_unit addItemCargoGlobal ["rhs_googles_clear", 10];
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_unit addItemCargoGlobal ["rhs_googles_yellow", 10];
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_unit addItemCargoGlobal ["rhs_googles_orange", 10];
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_unit addItemCargoGlobal ["rhs_ess_black", 10];
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_unit addItemCargoGlobal ["rhsusf_oakley_goggles_blk", 10];
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_unit addItemCargoGlobal ["rhsusf_oakley_goggles_clr", 10];
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_unit addItemCargoGlobal ["rhsusf_oakley_goggles_ylw", 10];
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};
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case "resupplyTruck0" : {
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//ammo for chopper
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_unit = resupplyTruck0;
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clearMagazineCargoGlobal _unit;
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clearWeaponCargoGlobal _unit;
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clearItemCargoGlobal _unit;
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clearBackpackCargoGlobal _unit;
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_unit addItemCargoGlobal ["sp_fwa_20Rnd_762_FAL_Metric_Tracer", 100];
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_unit addItemCargoGlobal ["sp_fwa_30Rnd_Curved_762_FAL_Metric_Tracer", 50];
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_unit addItemCargoGlobal ["sp_fwa_100Rnd_762_mag_turret", 60];
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_unit addItemCargoGlobal ["sp_fwa_32Rnd_9x19_L2A3_Sterling_Tracer", 50];
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_unit addItemCargoGlobal ["vn_m18_purple_mag", 40];
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_unit addItemCargoGlobal ["vn_m18_red_mag", 40];
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_unit addItemCargoGlobal ["vn_m18_white_mag", 40];
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_unit addItemCargoGlobal ["vn_m61_grenade_mag", 40];
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_unit addItemCargoGlobal ["vn_m67_grenade_mag", 40];
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_unit addItemCargoGlobal ["DemoCharge_Remote_Mag", 20];
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_unit addItemCargoGlobal ["sp_fwa_carlg_1rnd_heat", 60];
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_unit addItemCargoGlobal ["sp_fwa_carlg_1rnd_he", 60];
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_unit addItemCargoGlobal ["sp_fwa_carlg_1rnd_wp", 60];
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_unit addItemCargoGlobal ["sp_fwa_20Rnd_556_Armalite_Tracer", 200];
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_unit addItemCargoGlobal ["vn_m1897_fl_mag", 50];
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_unit addItemCargoGlobal ["vn_m1897_buck_mag", 100];
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_unit addItemCargoGlobal ["ACE_40mm_Flare_white", 200];
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_unit addItemCargoGlobal ["ACE_40mm_Flare_red", 200];
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_unit addItemCargoGlobal ["ACE_40mm_Flare_green", 200];
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_unit addItemCargoGlobal ["sp_fwa_1rnd_riflegrenade_mas_at_l", 20];
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_unit addItemCargoGlobal ["sp_fwa_1rnd_riflegrenade_mas_ap", 80];
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_unit addItemCargoGlobal ["sp_fwa_1rnd_riflegrenade_mas_wp", 20];
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_unit addItemCargoGlobal ["sp_fwa_1rnd_riflegrenade_mas_flare", 80];
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_unit addItemCargoGlobal ["sp_fwa_1rnd_riflegrenade_mas_at_s", 20];
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_unit addItemCargoGlobal ["sp_fwa_1rnd_riflegrenade_m9a1_at", 80];
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_unit addItemCargoGlobal ["vn_m72_mag", 20];
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_unit addItemCargoGlobal ["vn_m127_mag", 200];
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_unit addItemCargoGlobal ["vn_m72", 20];
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};
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case "resupplyTruck1" : {
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//ammo for chopper
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_unit = resupplyTruck1;
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clearMagazineCargoGlobal _unit;
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clearWeaponCargoGlobal _unit;
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clearItemCargoGlobal _unit;
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clearBackpackCargoGlobal _unit;
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_unit addItemCargoGlobal ["sp_fwa_20Rnd_762_FAL_Metric_Tracer", 100];
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_unit addItemCargoGlobal ["sp_fwa_30Rnd_Curved_762_FAL_Metric_Tracer", 50];
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_unit addItemCargoGlobal ["sp_fwa_100Rnd_762_mag_turret", 60];
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_unit addItemCargoGlobal ["sp_fwa_32Rnd_9x19_L2A3_Sterling_Tracer", 50];
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_unit addItemCargoGlobal ["vn_m18_purple_mag", 40];
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_unit addItemCargoGlobal ["vn_m18_red_mag", 40];
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_unit addItemCargoGlobal ["vn_m18_white_mag", 40];
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_unit addItemCargoGlobal ["vn_m61_grenade_mag", 40];
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_unit addItemCargoGlobal ["vn_m67_grenade_mag", 40];
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_unit addItemCargoGlobal ["DemoCharge_Remote_Mag", 20];
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_unit addItemCargoGlobal ["sp_fwa_carlg_1rnd_heat", 60];
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_unit addItemCargoGlobal ["sp_fwa_carlg_1rnd_he", 60];
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_unit addItemCargoGlobal ["sp_fwa_carlg_1rnd_wp", 60];
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_unit addItemCargoGlobal ["sp_fwa_20Rnd_556_Armalite_Tracer", 200];
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_unit addItemCargoGlobal ["vn_m1897_fl_mag", 50];
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_unit addItemCargoGlobal ["vn_m1897_buck_mag", 100];
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_unit addItemCargoGlobal ["ACE_40mm_Flare_white", 200];
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_unit addItemCargoGlobal ["ACE_40mm_Flare_red", 200];
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_unit addItemCargoGlobal ["ACE_40mm_Flare_green", 200];
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_unit addItemCargoGlobal ["sp_fwa_1rnd_riflegrenade_mas_at_l", 20];
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_unit addItemCargoGlobal ["sp_fwa_1rnd_riflegrenade_mas_ap", 80];
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_unit addItemCargoGlobal ["sp_fwa_1rnd_riflegrenade_mas_wp", 20];
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_unit addItemCargoGlobal ["sp_fwa_1rnd_riflegrenade_mas_flare", 80];
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_unit addItemCargoGlobal ["sp_fwa_1rnd_riflegrenade_mas_at_s", 20];
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_unit addItemCargoGlobal ["sp_fwa_1rnd_riflegrenade_m9a1_at", 80];
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_unit addItemCargoGlobal ["vn_m72_mag", 20];
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_unit addItemCargoGlobal ["vn_m127_mag", 200];
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_unit addItemCargoGlobal ["vn_m72", 20];
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};
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};
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@ -1,42 +0,0 @@
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//saves player loadout for respawn
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[player, [missionnamespace, "virtualinventory"]] call Bis_fnc_saveinventory;
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//makes shift click markers on map become plain dots without distance.
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//note: difficulty must be set accordingly
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if (paramsArray select 0 == 2) then {
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player onMapSingleClick {_shift};
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};
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if (paramsArray select 0 == 1) then {
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disableSerialization;
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if (hasInterface) then { waitUntil {!isNull (findDisplay 12)};
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_mapDisplay = findDisplay 12;
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_mapControl = _mapDisplay displayCtrl 51;
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_mapControl ctrlAddEventHandler ["MouseMoving", {
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TRN_var_mainMapMouseOverCustomMark = "customMark" in (ctrlMapMouseOver (_this select 0));
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}];
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["TRN", "onMapSingleClick", {
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if (_shift) then {
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TRN_var_customMarkLocation = _pos;
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};
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}] call BIS_fnc_addStackedEventHandler;
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_mapDisplay displayAddEventHandler ["KeyDown", {
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if (!isNil "TRN_var_mainMapMouseOverCustomMark" && {TRN_var_mainMapMouseOverCustomMark} && {(_this select 1) == 211}) then {
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TRN_var_customMarkLocation = nil;
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};
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}];
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addMissionEventHandler ["Draw3D", {
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if (!isNil "TRN_var_customMarkLocation") then {
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drawIcon3D ["\A3\ui_f\data\igui\cfg\cursors\customMark_ca.paa", [1,1,1,0.3], [TRN_var_customMarkLocation select 0, TRN_var_customMarkLocation select 1, (TRN_var_customMarkLocation select 2) + 2], 1.5, 1.5, 0, "", 1, 0, "TahomaB", "", true];
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};
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}];
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};
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};
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//disables subtitles and spoken sentences "Enemy. inftantry. west. 400" etc
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showSubtitles false;
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enableSentences false;
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47148
mission.BAK
47148
mission.BAK
File diff suppressed because it is too large
Load Diff
8961
mission.sqm
8961
mission.sqm
File diff suppressed because it is too large
Load Diff
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@ -1,21 +0,0 @@
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class TAW_VD {
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tag = "TAWVD";
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class Initialize {
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file = "taw_vd";
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class stateTracker {
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ext = ".fsm";
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postInit = 1;
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headerType = -1;
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};
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class onSliderChanged {};
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class onTerrainChanged {};
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class updateViewDistance {};
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class openMenu {};
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class onChar {};
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class openSaveManager {};
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class onSavePressed {};
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class onSaveSelectionChanged {};
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};
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};
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668
taw_vd/GUI.h
668
taw_vd/GUI.h
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@ -1,668 +0,0 @@
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#include "defines.h"
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class RscEdit {
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type = 2;
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style = 0x00 + 0x40;
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font = "PuristaMedium";
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shadow = 2;
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sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
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colorBackground[] = {0, 0, 0, 1};
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soundSelect[] = {"",0.1,1};
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soundExpand[] = {"",0.1,1};
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colorText[] = {0.95, 0.95, 0.95, 1};
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colorDisabled[] = {1, 1, 1, 0.25};
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autocomplete = false;
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colorSelection[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 1};
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canModify = 1;
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};
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class RscListBox {
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style = 16;
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idc = -1;
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type = 5;
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w = 0.275;
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h = 0.04;
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font = "PuristaMedium";
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colorSelect[] = {1, 1, 1, 1};
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colorText[] = {1, 1, 1, 1};
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colorBackground[] = {0.28,0.28,0.28,0.28};
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colorSelect2[] = {1, 1, 1, 1};
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colorSelectBackground[] = {0.95, 0.95, 0.95, 0.5};
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colorSelectBackground2[] = {1, 1, 1, 0.5};
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colorScrollbar[] = {0.2, 0.2, 0.2, 1};
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colorPicture[] = {1,1,1,1};
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colorPictureSelected[] = {1,1,1,1};
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colorPictureDisabled[] = {1,1,1,1};
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arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
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arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
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wholeHeight = 0.45;
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rowHeight = 0.04;
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color[] = {0.7, 0.7, 0.7, 1};
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colorActive[] = {0,0,0,1};
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colorDisabled[] = {0,0,0,0.3};
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sizeEx = 0.023;
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soundSelect[] = {"",0.1,1};
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soundExpand[] = {"",0.1,1};
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soundCollapse[] = {"",0.1,1};
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maxHistoryDelay = 1;
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autoScrollSpeed = -1;
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autoScrollDelay = 5;
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autoScrollRewind = 0;
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tooltipColorText[] = {1,1,1,1};
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tooltipColorBox[] = {1,1,1,1};
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tooltipColorShade[] = {0,0,0,0.65};
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class ListScrollBar {
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color[] = {1,1,1,1};
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colorActive[] = {1,1,1,1};
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colorDisabled[] = {1,1,1,0.3};
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thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
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arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
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arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
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border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
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shadow = 0;
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scrollSpeed = 0.06;
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width = 0;
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height = 0;
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autoScrollEnabled = 1;
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autoScrollSpeed = -1;
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autoScrollDelay = 5;
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autoScrollRewind = 0;
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}
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};
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class RscCheckBox {
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access = 0; // Control access (0 - ReadAndWrite, 1 - ReadAndCreate, 2 - ReadOnly, 3 - ReadOnlyVerified)
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idc = -1; // Control identification (without it, the control won't be displayed)
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type = 77; // Type
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style = ST_LEFT + ST_MULTI; // Style
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|
||||||
default = 0; // Control selected by default (only one within a display can be used)
|
|
||||||
blinkingPeriod = 0; // Time in which control will fade out and back in. Use 0 to disable the effect.
|
|
||||||
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = 1 * GUI_GRID_CENTER_W; // Width
|
|
||||||
h = 1 * GUI_GRID_CENTER_H; // Height
|
|
||||||
|
|
||||||
//Colors
|
|
||||||
color[] = { 1, 1, 1, 0.7 }; // Texture color
|
|
||||||
colorFocused[] = { 1, 1, 1, 1 }; // Focused texture color
|
|
||||||
colorHover[] = { 1, 1, 1, 1 }; // Mouse over texture color
|
|
||||||
colorPressed[] = { 1, 1, 1, 1 }; // Mouse pressed texture color
|
|
||||||
colorDisabled[] = { 1, 1, 1, 0.2 }; // Disabled texture color
|
|
||||||
|
|
||||||
//Background colors
|
|
||||||
colorBackground[] = { 0, 0, 0, 0 }; // Fill color
|
|
||||||
colorBackgroundFocused[] = { 0, 0, 0, 0 }; // Focused fill color
|
|
||||||
colorBackgroundHover[] = { 0, 0, 0, 0 }; // Mouse hover fill color
|
|
||||||
colorBackgroundPressed[] = { 0, 0, 0, 0 }; // Mouse pressed fill color
|
|
||||||
colorBackgroundDisabled[] = { 0, 0, 0, 0 }; // Disabled fill color
|
|
||||||
|
|
||||||
//Textures
|
|
||||||
textureChecked = "\A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa"; //Texture of checked CheckBox.
|
|
||||||
textureUnchecked = "\A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa"; //Texture of unchecked CheckBox.
|
|
||||||
textureFocusedChecked = "\A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa"; //Texture of checked focused CheckBox (Could be used for showing different texture when focused).
|
|
||||||
textureFocusedUnchecked = "\A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa"; //Texture of unchecked focused CheckBox.
|
|
||||||
textureHoverChecked = "\A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa";
|
|
||||||
textureHoverUnchecked = "\A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa";
|
|
||||||
texturePressedChecked = "\A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa";
|
|
||||||
texturePressedUnchecked = "\A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa";
|
|
||||||
textureDisabledChecked = "\A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa";
|
|
||||||
textureDisabledUnchecked = "\A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa";
|
|
||||||
|
|
||||||
tooltip = ""; // Tooltip text
|
|
||||||
tooltipColorShade[] = { 0, 0, 0, 1 }; // Tooltip background color
|
|
||||||
tooltipColorText[] = { 1, 1, 1, 1 }; // Tooltip text color
|
|
||||||
tooltipColorBox[] = { 1, 1, 1, 1 }; // Tooltip frame color
|
|
||||||
|
|
||||||
//Sounds
|
|
||||||
soundClick[] = { "\A3\ui_f\data\sound\RscButton\soundClick", 0.09, 1 }; // Sound played after control is activated in format {file, volume, pitch}
|
|
||||||
soundEnter[] = { "\A3\ui_f\data\sound\RscButton\soundEnter", 0.09, 1 }; // Sound played when mouse cursor enters the control
|
|
||||||
soundPush[] = { "\A3\ui_f\data\sound\RscButton\soundPush", 0.09, 1 }; // Sound played when the control is pushed down
|
|
||||||
soundEscape[] = { "\A3\ui_f\data\sound\RscButton\soundEscape", 0.09, 1 }; // Sound played when the control is released after pushing down
|
|
||||||
};
|
|
||||||
|
|
||||||
class RscXSliderH {
|
|
||||||
style = 1024;
|
|
||||||
type = 43;
|
|
||||||
shadow = 2;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.029412;
|
|
||||||
w = 0.400000;
|
|
||||||
color[] = {
|
|
||||||
1, 1, 1, 0.7
|
|
||||||
};
|
|
||||||
colorActive[] = {
|
|
||||||
1, 1, 1, 1
|
|
||||||
};
|
|
||||||
colorDisabled[] = {
|
|
||||||
1, 1, 1, 0.500000
|
|
||||||
};
|
|
||||||
arrowEmpty = "\A3\ui_f\data\gui\cfg\slider\arrowEmpty_ca.paa";
|
|
||||||
arrowFull = "\A3\ui_f\data\gui\cfg\slider\arrowFull_ca.paa";
|
|
||||||
border = "\A3\ui_f\data\gui\cfg\slider\border_ca.paa";
|
|
||||||
thumb = "\A3\ui_f\data\gui\cfg\slider\thumb_ca.paa";
|
|
||||||
};
|
|
||||||
|
|
||||||
class RscText {
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
h = 0.037;
|
|
||||||
w = 0.3;
|
|
||||||
type = 0;
|
|
||||||
style = 0;
|
|
||||||
shadow = 1;
|
|
||||||
colorShadow[] = {0, 0, 0, 0.5};
|
|
||||||
font = "PuristaMedium";
|
|
||||||
SizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
|
|
||||||
text = "";
|
|
||||||
colorText[] = {1, 1, 1, 1.0};
|
|
||||||
colorBackground[] = {0, 0, 0, 0};
|
|
||||||
linespacing = 1;
|
|
||||||
};
|
|
||||||
|
|
||||||
class RscTitle:RscText {
|
|
||||||
style = 0;
|
|
||||||
shadow = 0;
|
|
||||||
sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
|
|
||||||
colorText[] = {0.95, 0.95, 0.95, 1};
|
|
||||||
};
|
|
||||||
|
|
||||||
class RscShortcutButton {
|
|
||||||
idc = -1;
|
|
||||||
style = 0;
|
|
||||||
default = 0;
|
|
||||||
shadow = 1;
|
|
||||||
w = 0.183825;
|
|
||||||
h = "( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 20)";
|
|
||||||
color[] = {1,1,1,1.0};
|
|
||||||
colorFocused[] = {1,1,1,1.0};
|
|
||||||
color2[] = {0.95,0.95,0.95,1};
|
|
||||||
colorDisabled[] = {1,1,1,0.25};
|
|
||||||
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",1};
|
|
||||||
colorBackgroundFocused[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",1};
|
|
||||||
colorBackground2[] = {1,1,1,1};
|
|
||||||
animTextureDefault = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\normal_ca.paa";
|
|
||||||
animTextureNormal = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\normal_ca.paa";
|
|
||||||
animTextureDisabled = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\normal_ca.paa";
|
|
||||||
animTextureOver = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\over_ca.paa";
|
|
||||||
animTextureFocused = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\focus_ca.paa";
|
|
||||||
animTexturePressed = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\down_ca.paa";
|
|
||||||
periodFocus = 1.2;
|
|
||||||
periodOver = 0.8;
|
|
||||||
class HitZone
|
|
||||||
{
|
|
||||||
left = 0.0;
|
|
||||||
top = 0.0;
|
|
||||||
right = 0.0;
|
|
||||||
bottom = 0.0;
|
|
||||||
};
|
|
||||||
class ShortcutPos
|
|
||||||
{
|
|
||||||
left = 0;
|
|
||||||
top = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - ( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2";
|
|
||||||
w = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)";
|
|
||||||
h = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
|
|
||||||
};
|
|
||||||
class TextPos
|
|
||||||
{
|
|
||||||
left = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)";
|
|
||||||
top = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - ( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2";
|
|
||||||
right = 0.005;
|
|
||||||
bottom = 0.0;
|
|
||||||
};
|
|
||||||
period = 0.4;
|
|
||||||
font = "PuristaMedium";
|
|
||||||
size = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
|
|
||||||
sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
|
|
||||||
text = "";
|
|
||||||
soundEnter[] = {"\A3\ui_f\data\sound\RscButton\soundEnter",0.09,1};
|
|
||||||
soundPush[] = {"\A3\ui_f\data\sound\RscButton\soundPush",0.09,1};
|
|
||||||
soundClick[] = {"\A3\ui_f\data\sound\RscButton\soundClick",0.09,1};
|
|
||||||
soundEscape[] = {"\A3\ui_f\data\sound\RscButton\soundEscape",0.09,1};
|
|
||||||
action = "";
|
|
||||||
class Attributes
|
|
||||||
{
|
|
||||||
font = "PuristaMedium";
|
|
||||||
color = "#E5E5E5";
|
|
||||||
align = "left";
|
|
||||||
shadow = "true";
|
|
||||||
};
|
|
||||||
class AttributesImage
|
|
||||||
{
|
|
||||||
font = "PuristaMedium";
|
|
||||||
color = "#E5E5E5";
|
|
||||||
align = "left";
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class RscControlsGroup {
|
|
||||||
type = 15;
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = 1;
|
|
||||||
h = 1;
|
|
||||||
shadow = 0;
|
|
||||||
style = 16;
|
|
||||||
|
|
||||||
class ScrollBar {
|
|
||||||
color[] = {1, 1, 1, 0.6};
|
|
||||||
colorActive[] = {1, 1, 1, 1};
|
|
||||||
colorDisabled[] = {1, 1, 1, 0.3};
|
|
||||||
thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
|
|
||||||
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
|
|
||||||
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
|
|
||||||
border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
|
|
||||||
shadow = 0;
|
|
||||||
scrollSpeed = 0.05;
|
|
||||||
};
|
|
||||||
|
|
||||||
class VScrollbar:ScrollBar {
|
|
||||||
width = 0.021;
|
|
||||||
autoScrollSpeed = -1;
|
|
||||||
autoScrollDelay = 5;
|
|
||||||
autoScrollRewind = 0;
|
|
||||||
shadow = 0;
|
|
||||||
color[] = {1, 1, 1, 0.6};
|
|
||||||
};
|
|
||||||
|
|
||||||
class HScrollbar:ScrollBar {
|
|
||||||
height = 0.028;
|
|
||||||
shadow = 0;
|
|
||||||
color[] = {1, 1, 1, 0.6};
|
|
||||||
};
|
|
||||||
|
|
||||||
//class ListScrollBar : ScrollBar {};
|
|
||||||
|
|
||||||
class Controls {};
|
|
||||||
};
|
|
||||||
|
|
||||||
class RscControlsGroupNoScrollbars : RscControlsGroup {
|
|
||||||
class VScrollbar : VScrollbar {
|
|
||||||
width = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
class HScrollbar : HScrollbar {
|
|
||||||
height = 0;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class RscButtonMenu:RscShortcutButton {
|
|
||||||
idc = -1;
|
|
||||||
type = 16;
|
|
||||||
style = "0x02 + 0xC0";
|
|
||||||
default = 0;
|
|
||||||
shadow = 0;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = 0.095589;
|
|
||||||
h = 0.039216;
|
|
||||||
animTextureNormal = "#(argb,8,8,3)color(1,1,1,1)";
|
|
||||||
animTextureDisabled = "#(argb,8,8,3)color(1,1,1,1)";
|
|
||||||
animTextureOver = "#(argb,8,8,3)color(1,1,1,1)";
|
|
||||||
animTextureFocused = "#(argb,8,8,3)color(1,1,1,1)";
|
|
||||||
animTexturePressed = "#(argb,8,8,3)color(1,1,1,1)";
|
|
||||||
animTextureDefault = "#(argb,8,8,3)color(1,1,1,1)";
|
|
||||||
colorBackground[] = {0,0,0,0.8};
|
|
||||||
colorBackgroundFocused[] = {1,1,1,1};
|
|
||||||
colorBackground2[] = {0.75,0.75,0.75,1};
|
|
||||||
color[] = {1,1,1,1};
|
|
||||||
colorFocused[] = {0,0,0,1};
|
|
||||||
color2[] = {0,0,0,1};
|
|
||||||
colorText[] = {1,1,1,1};
|
|
||||||
colorDisabled[] = {1,1,1,0.25};
|
|
||||||
period = 1.2;
|
|
||||||
periodFocus = 1.2;
|
|
||||||
periodOver = 1.2;
|
|
||||||
size = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
|
|
||||||
sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
|
|
||||||
tooltipColorText[] = {1,1,1,1};
|
|
||||||
tooltipColorBox[] = {1,1,1,1};
|
|
||||||
tooltipColorShade[] = {0,0,0,0.65};
|
|
||||||
class TextPos
|
|
||||||
{
|
|
||||||
left = "0.25 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
|
||||||
top = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) - ( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2";
|
|
||||||
right = 0.005;
|
|
||||||
bottom = 0.0;
|
|
||||||
};
|
|
||||||
class Attributes
|
|
||||||
{
|
|
||||||
font = "PuristaLight";
|
|
||||||
color = "#E5E5E5";
|
|
||||||
align = "left";
|
|
||||||
shadow = "false";
|
|
||||||
};
|
|
||||||
class ShortcutPos
|
|
||||||
{
|
|
||||||
left = "(6.25 * ( ((safezoneW / safezoneH) min 1.2) / 40)) - 0.0225 - 0.005";
|
|
||||||
top = 0.005;
|
|
||||||
w = 0.0225;
|
|
||||||
h = 0.03;
|
|
||||||
};
|
|
||||||
soundEnter[] = {"\A3\ui_f\data\sound\RscButtonMenu\soundEnter",0.09,1};
|
|
||||||
soundPush[] = {"\A3\ui_f\data\sound\RscButtonMenu\soundPush",0.09,1};
|
|
||||||
soundClick[] = {"\A3\ui_f\data\sound\RscButtonMenu\soundClick",0.09,1};
|
|
||||||
soundEscape[] = {"\A3\ui_f\data\sound\RscButtonMenu\soundEscape",0.09,1};
|
|
||||||
textureNoShortcut = "";
|
|
||||||
};
|
|
||||||
|
|
||||||
class TAW_VDMenu {
|
|
||||||
idd = MENU_IDD;
|
|
||||||
name = "TAW_VDMenu";
|
|
||||||
movingEnabled = 0;
|
|
||||||
enableSimulation = 1;
|
|
||||||
|
|
||||||
onLoad = "((_this select 0) displayCtrl 2999) ctrlSetFade 1; ((_this select 0) displayCtrl 2999) ctrlCommit 0;";
|
|
||||||
|
|
||||||
class controlsBackground {
|
|
||||||
class TitleBackground : RscText {
|
|
||||||
colorBackground[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])" };
|
|
||||||
idc = -1;
|
|
||||||
x = .3;
|
|
||||||
y = .2;
|
|
||||||
w = .5;
|
|
||||||
h = (1 / 25);
|
|
||||||
};
|
|
||||||
|
|
||||||
class MainBackground : RscText {
|
|
||||||
colorBackground[] = { 0, 0, 0, .7 };
|
|
||||||
idc = -1;
|
|
||||||
x = .3;
|
|
||||||
y = .2 + (11 / 250);
|
|
||||||
w = .5;
|
|
||||||
h = .57 - (22 / 250);
|
|
||||||
};
|
|
||||||
|
|
||||||
class Title : RscTitle {
|
|
||||||
colorBackround[] = { 0, 0, 0, 0 };
|
|
||||||
idc = -1;
|
|
||||||
text = "View Settings (SCRIPT)";
|
|
||||||
x = .3;
|
|
||||||
y = .2;
|
|
||||||
w = .8;
|
|
||||||
h = (1 / 25);
|
|
||||||
};
|
|
||||||
|
|
||||||
class OnFootText : RscText {
|
|
||||||
idc = -1;
|
|
||||||
text = "Infantry:";
|
|
||||||
x = .32;
|
|
||||||
y = .258;
|
|
||||||
w = .275;
|
|
||||||
h = .04;
|
|
||||||
};
|
|
||||||
|
|
||||||
class inCarText : OnFootText {
|
|
||||||
text = "Ground:";
|
|
||||||
y = .305;
|
|
||||||
};
|
|
||||||
|
|
||||||
class inAirText : OnFootText {
|
|
||||||
text = "Air:";
|
|
||||||
y = .355;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ObjectText : OnFootText {
|
|
||||||
text = "Object:";
|
|
||||||
y = .655;
|
|
||||||
};
|
|
||||||
|
|
||||||
class DroneText : OnFootText {
|
|
||||||
text = "Drone:";
|
|
||||||
y = .405;
|
|
||||||
};
|
|
||||||
|
|
||||||
class TerrainBackground : TitleBackground {
|
|
||||||
text = "Grass Settings";
|
|
||||||
shadow = 0;
|
|
||||||
y = .46;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ObjectBackground : TitleBackground {
|
|
||||||
text = "Object Settings";
|
|
||||||
y = .55;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ButtonClose : RscButtonMenu {
|
|
||||||
idc = -1;
|
|
||||||
text = "Close";
|
|
||||||
onButtonClick = "closeDialog 0;";
|
|
||||||
x = 0.3;
|
|
||||||
y = 0.77 - (1 / 25);
|
|
||||||
w = (6.25 / 40);
|
|
||||||
h = (1 / 25);
|
|
||||||
};
|
|
||||||
|
|
||||||
class SaveManagerBtn:ButtonClose {
|
|
||||||
text = "Saves";
|
|
||||||
onButtonClick = "[] call tawvd_fnc_openSaveManager;";
|
|
||||||
x = .465;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
class controls {
|
|
||||||
|
|
||||||
//Sliders
|
|
||||||
class VD_onFoot_slider : RscXSliderH {
|
|
||||||
idc = INFANTRY_SLIDER;
|
|
||||||
text = "";
|
|
||||||
onSliderPosChanged = "[0, _this select 1] call TAWVD_fnc_onSliderChanged;";
|
|
||||||
toolTip = "View Distance while on foot";
|
|
||||||
x = .42;
|
|
||||||
y = .30 - (1 / 25);
|
|
||||||
w = "9 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
|
|
||||||
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
|
|
||||||
};
|
|
||||||
|
|
||||||
class VD_inCar_slider : VD_onFoot_slider {
|
|
||||||
idc = GROUND_SLIDER;
|
|
||||||
toolTip = "View distance while in a ground vehicle";
|
|
||||||
onSliderPosChanged = "[1, _this select 1] call TAWVD_fnc_onSliderChanged;";
|
|
||||||
y = .35 - (1 / 25);
|
|
||||||
};
|
|
||||||
|
|
||||||
class VD_inAir_slider : VD_onFoot_slider {
|
|
||||||
idc = AIR_SLIDER;
|
|
||||||
toolTip = "View distance while in an aircraft";
|
|
||||||
onSliderPosChanged = "[2, _this select 1] call TAWVD_fnc_onSliderChanged;";
|
|
||||||
y = .40 - (1 / 25);
|
|
||||||
};
|
|
||||||
|
|
||||||
class VD_Object_slider : VD_onFoot_slider {
|
|
||||||
idc = OBJECT_SLIDER;
|
|
||||||
toolTip = "Object rendering distance";
|
|
||||||
onSliderPosChanged = "[3, _this select 1] call TAWVD_fnc_onSliderChanged;";
|
|
||||||
y = .7 - (1 / 25);
|
|
||||||
};
|
|
||||||
|
|
||||||
class VD_Drone_slider:VD_onFoot_slider {
|
|
||||||
idc = DRONE_SLIDER;
|
|
||||||
toolTip = "View distance while operating a UAV/UGV";
|
|
||||||
onSliderPosChanged = "[4, _this select 1] call TAWVD_fnc_onSliderChanged;";
|
|
||||||
y = .45 - (1 / 25);
|
|
||||||
}
|
|
||||||
|
|
||||||
//Values (RscEdit Butons)
|
|
||||||
class VD_onFoot_Edit : RscEdit {
|
|
||||||
idc = INFANTRY_EDIT;
|
|
||||||
text = "";
|
|
||||||
onKeyUp = "[_this select 0, _this select 1, 'ground',true] call TAWVD_fnc_onChar;";
|
|
||||||
|
|
||||||
x = .7;
|
|
||||||
y = .258;
|
|
||||||
w = .08;
|
|
||||||
h = .04;
|
|
||||||
};
|
|
||||||
|
|
||||||
class VD_inCar_Edit : VD_onFoot_Edit {
|
|
||||||
idc = GROUND_EDIT;
|
|
||||||
onKeyUp = "[_this select 0, _this select 1, 'vehicle',true] call TAWVD_fnc_onChar;";
|
|
||||||
y = .31;
|
|
||||||
};
|
|
||||||
|
|
||||||
class VD_inAir_Edit : VD_onFoot_Edit {
|
|
||||||
idc = AIR_EDIT;
|
|
||||||
onKeyUp = "[_this select 0, _this select 1, 'air',true] call TAWVD_fnc_onChar;";
|
|
||||||
y = .36;
|
|
||||||
};
|
|
||||||
|
|
||||||
class VD_inDrone_Edit:VD_onFoot_Edit {
|
|
||||||
idc = DRONE_EDIT;
|
|
||||||
onKeyUp = "[_this select 0, _this select 1, 'drone',true] call TAWVD_fnc_onChar;";
|
|
||||||
y = .41;
|
|
||||||
};
|
|
||||||
|
|
||||||
class VD_Object_Edit : VD_onFoot_Edit {
|
|
||||||
idc = OBJECT_EDIT;
|
|
||||||
onKeyUp = "[_this select 0, _this select 1, 'object',true] call TAWVD_fnc_onChar;";
|
|
||||||
y = .656;
|
|
||||||
};
|
|
||||||
|
|
||||||
//Grass Settings
|
|
||||||
class VD_terrain_none {
|
|
||||||
idc = TERRAIN_NONE;
|
|
||||||
type = 11;
|
|
||||||
style = 0;
|
|
||||||
font = "PuristaLight";
|
|
||||||
color[] = { 1, 1, 1, 1 };
|
|
||||||
colorActive[] = { 1, 0.2, 0.2, 1 };
|
|
||||||
colorDisabled[] = {0, 0, 0, 1};
|
|
||||||
soundEnter[] = { "\A3\ui_f\data\sound\onover", 0.09, 1 };
|
|
||||||
soundPush[] = { "\A3\ui_f\data\sound\new1", 0.0, 0 };
|
|
||||||
soundClick[] = { "\A3\ui_f\data\sound\onclick", 0.07, 1 };
|
|
||||||
soundEscape[] = { "\A3\ui_f\data\sound\onescape", 0.09, 1 };
|
|
||||||
text = "None";
|
|
||||||
action = "['none'] call TAWVD_fnc_onTerrainChanged;";
|
|
||||||
sizeEx = 0.04;
|
|
||||||
|
|
||||||
x = .38; y = .505;
|
|
||||||
w = .275; h = .04;
|
|
||||||
};
|
|
||||||
|
|
||||||
class VD_terrain_low : VD_terrain_none {
|
|
||||||
idc = -1;
|
|
||||||
text = "Low";
|
|
||||||
action = "['low'] call TAWVD_fnc_onTerrainChanged;";
|
|
||||||
x = .47;
|
|
||||||
};
|
|
||||||
|
|
||||||
class VD_terrain_normal : VD_terrain_none {
|
|
||||||
idc = -1;
|
|
||||||
text = "Normal";
|
|
||||||
action = "['norm'] call TAWVD_fnc_onTerrainChanged;";
|
|
||||||
x = .56;
|
|
||||||
};
|
|
||||||
|
|
||||||
class VD_terrain_high : VD_terrain_none {
|
|
||||||
idc = -1;
|
|
||||||
text = "High";
|
|
||||||
action = "['high'] call TAWVD_fnc_onTerrainChanged;";
|
|
||||||
x = .67;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ObjectSyncCheckbox : RscCheckbox
|
|
||||||
{
|
|
||||||
idc = 2931;
|
|
||||||
x = .32; y = .6;
|
|
||||||
tooltip = "Sync object rendering with view rendering";
|
|
||||||
onCheckedChanged = "if((_this select 1) == 1) then {tawvd_syncObject = true;ctrlEnable [2941,false]; ctrlEnable [2942,false];} else {tawvd_syncObject = false; ctrlEnable [2942,true]; ctrlEnable [2941,true];};";
|
|
||||||
w = 1 * GUI_GRID_CENTER_W;
|
|
||||||
h = 1 * GUI_GRID_CENTER_H;
|
|
||||||
};
|
|
||||||
|
|
||||||
class ObjectSynctext : RscText {
|
|
||||||
idc = -1;
|
|
||||||
text = "Sync with view";
|
|
||||||
x = .345; y = .596;
|
|
||||||
w = .35; h = .04;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Manager:RscControlsGroup {
|
|
||||||
idc = MANAGER_GROUP;
|
|
||||||
|
|
||||||
x = -0.21; y = .2;
|
|
||||||
w = .5; h = 3;
|
|
||||||
class Controls {
|
|
||||||
class SaveLoadGroup:RscControlsGroupNoScrollbars {
|
|
||||||
idc = SAVELOAD_GROUP;
|
|
||||||
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = .5;
|
|
||||||
h = 3;
|
|
||||||
|
|
||||||
class Controls {
|
|
||||||
class MyTitleBackground:RscText {
|
|
||||||
colorBackground[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])" };
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = .5;
|
|
||||||
h = (1 / 25);
|
|
||||||
};
|
|
||||||
|
|
||||||
class Title : RscTitle {
|
|
||||||
colorBackround[] = { 0, 0, 0, 0 };
|
|
||||||
idc = -1;
|
|
||||||
text = "Save Manager";
|
|
||||||
x = 0;
|
|
||||||
y = 0;
|
|
||||||
w = .8;
|
|
||||||
h = (1 / 25);
|
|
||||||
};
|
|
||||||
|
|
||||||
class MainBackground:RscText {
|
|
||||||
colorBackground[] = { 0, 0, 0, .7 };
|
|
||||||
idc = -1;
|
|
||||||
x = 0;
|
|
||||||
y = 0 + (11 / 250);
|
|
||||||
w = .5;
|
|
||||||
h = .57 - (22 / 250);
|
|
||||||
};
|
|
||||||
|
|
||||||
class SaveList:RscListBox {
|
|
||||||
idc = SAVES_LIST;
|
|
||||||
sizeEx = 0.04;
|
|
||||||
colorBackground[] = {0.1,0.1,0.1,0.9};
|
|
||||||
x = 0; y = 0 + (11 / 250);
|
|
||||||
w = .5; h = .49 - (22 / 250);
|
|
||||||
|
|
||||||
onLBSelChanged = "_this call TAWVD_fnc_onSaveSelectionChanged;";
|
|
||||||
};
|
|
||||||
|
|
||||||
class SaveSlotName:VD_onFoot_Edit {
|
|
||||||
idc = SLOT_NAME;
|
|
||||||
text = "SAVE NAME";
|
|
||||||
colorBackground[] = {0,0,0,0.6};
|
|
||||||
onKeyUp = "";
|
|
||||||
|
|
||||||
x = .025; y = .42 + (11 / 250);
|
|
||||||
w = .45;
|
|
||||||
};
|
|
||||||
|
|
||||||
class SaveButton:RscButtonMenu {
|
|
||||||
text = "Save";
|
|
||||||
onButtonClick = "[] call TAWVD_fnc_onSavePressed;";
|
|
||||||
x = 0;
|
|
||||||
y = 0.57 - (1 / 25);
|
|
||||||
w = (6.25 / 40);
|
|
||||||
h = (1 / 25);
|
|
||||||
};
|
|
||||||
|
|
||||||
class HideButton:RscButtonMenu {
|
|
||||||
text = "Hide";
|
|
||||||
onButtonClick = "((findDisplay 2900) displayCtrl 2999) ctrlSetFade 1; ((findDisplay 2900) displayCtrl 2999) ctrlCommit 0.3;";
|
|
||||||
x = .16;
|
|
||||||
y = 0.57 - (1 / 25);
|
|
||||||
w = (6.25 / 40);
|
|
||||||
h = (1 / 25);
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
@ -1,44 +0,0 @@
|
||||||
/* Main display IDD & IDC's */
|
|
||||||
#define MENU_IDD 2900
|
|
||||||
#define INFANTRY_SLIDER 2901
|
|
||||||
#define INFANTRY_EDIT 2902
|
|
||||||
#define GROUND_SLIDER 2911
|
|
||||||
#define GROUND_EDIT 2912
|
|
||||||
#define AIR_SLIDER 2921
|
|
||||||
#define AIR_EDIT 2922
|
|
||||||
#define OBJECT_SLIDER 2941
|
|
||||||
#define OBJECT_EDIT 2942
|
|
||||||
#define DRONE_SLIDER 2951
|
|
||||||
#define DRONE_EDIT 2952
|
|
||||||
#define TERRAIN_NONE 2950
|
|
||||||
#define GUI_GRID_CENTER_WAbs ((safezoneW / safezoneH) min 1.2)
|
|
||||||
#define GUI_GRID_CENTER_HAbs (GUI_GRID_CENTER_WAbs / 1.2)
|
|
||||||
#define GUI_GRID_CENTER_W (GUI_GRID_CENTER_WAbs / 40)
|
|
||||||
#define GUI_GRID_CENTER_H (GUI_GRID_CENTER_HAbs / 25)
|
|
||||||
#define GUI_GRID_CENTER_X (safezoneX + (safezoneW - GUI_GRID_CENTER_WAbs)/2)
|
|
||||||
#define GUI_GRID_CENTER_Y (safezoneY + (safezoneH - GUI_GRID_CENTER_HAbs)/2)
|
|
||||||
#define ST_LEFT 0x00
|
|
||||||
#define ST_MULTI 0x10
|
|
||||||
#define SEL(ARRAY,INDEX) (ARRAY select INDEX)
|
|
||||||
|
|
||||||
/* Save / Load Manager */
|
|
||||||
#define MANAGER_GROUP 2999
|
|
||||||
#define SAVELOAD_GROUP 3000
|
|
||||||
#define SAVES_LIST 3001
|
|
||||||
#define SLOT_NAME 3002
|
|
||||||
|
|
||||||
/* Namespace Macros */
|
|
||||||
#define SVAR_MNS missionNamespace setVariable
|
|
||||||
#define SVAR_UINS uiNamespace setVariable
|
|
||||||
#define SVAR_PNS profileNamespace setVariable
|
|
||||||
#define GVAR_MNS missionNamespace getVariable
|
|
||||||
#define GVAR_UINS uiNamespace getVariable
|
|
||||||
#define GVAR_PNS profileNamespace getVariable
|
|
||||||
|
|
||||||
/* Condition Macros */
|
|
||||||
#define EQUAL(condition1,condition2) condition1 isEqualTo condition2
|
|
||||||
|
|
||||||
/* Display Macros */
|
|
||||||
#define CONTROL(disp,ctrl) ((findDisplay ##disp) displayCtrl ##ctrl)
|
|
||||||
#define CONTROL_DATA(ctrl) (lbData[ctrl,lbCurSel ctrl])
|
|
||||||
#define CONTROL_DATAI(ctrl,index) ctrl lbData index
|
|
||||||
|
|
@ -1,36 +0,0 @@
|
||||||
#include "defines.h"
|
|
||||||
/*
|
|
||||||
Author: Bryan "Tonic" Boardwine
|
|
||||||
|
|
||||||
Description:
|
|
||||||
When a character is entered it is validated and changes the
|
|
||||||
correct slider it is associated with. I probably over-complicated
|
|
||||||
this more then I had to but onChar behaves weird.
|
|
||||||
|
|
||||||
PARAMS:
|
|
||||||
0: CONTROL
|
|
||||||
1: SCALAR (INT)
|
|
||||||
2: STRING (Case option)
|
|
||||||
*/
|
|
||||||
private["_value","_varName","_maxRange"];
|
|
||||||
params ["_control","_code","_slider"];
|
|
||||||
|
|
||||||
disableSerialization;
|
|
||||||
if(isNull _control) exitWith {}; //POOOOOP
|
|
||||||
|
|
||||||
_maxRange = if(!isNil "tawvd_maxRange") then {tawvd_maxRange} else {20000};
|
|
||||||
_value = parseNumber (ctrlText _control);
|
|
||||||
if(_value > _maxRange OR _value < 100) exitwith {[] call TAWVD_fnc_openMenu;};
|
|
||||||
|
|
||||||
_varName = switch (_slider) do {
|
|
||||||
case "ground": {"tawvd_foot"};
|
|
||||||
case "vehicle": {"tawvd_car"};
|
|
||||||
case "air": {"tawvd_air"};
|
|
||||||
case "object": {"tawvd_object"};
|
|
||||||
case "drone": {"tawvd_drone"};
|
|
||||||
default {"tawvd_foot"};
|
|
||||||
};
|
|
||||||
|
|
||||||
SVAR_MNS [_varName,_value];
|
|
||||||
[] call TAWVD_fnc_updateViewDistance;
|
|
||||||
[] call TAWVD_fnc_openMenu;
|
|
||||||
|
|
@ -1,27 +0,0 @@
|
||||||
#include "defines.h"
|
|
||||||
/*
|
|
||||||
Author: Bryan "Tonic" Boardwine
|
|
||||||
|
|
||||||
Description:
|
|
||||||
Updates the view distance dependant on whether the player
|
|
||||||
is on foot, a car or an aircraft.
|
|
||||||
*/
|
|
||||||
private ["_saveIndex","_saveName"];
|
|
||||||
_saveIndex = lbCurSel SAVES_LIST;
|
|
||||||
_saveName = ctrlText SLOT_NAME;
|
|
||||||
|
|
||||||
hint format["saveIndex: %1", _saveIndex];
|
|
||||||
SVAR_PNS [format["tawvd_slot_%1",_saveIndex],
|
|
||||||
[
|
|
||||||
_saveName,
|
|
||||||
tawvd_foot,
|
|
||||||
tawvd_car,
|
|
||||||
tawvd_air,
|
|
||||||
tawvd_drone,
|
|
||||||
tawvd_object,
|
|
||||||
tawvd_syncObject
|
|
||||||
]
|
|
||||||
];
|
|
||||||
|
|
||||||
saveProfileNamespace;
|
|
||||||
[] call TAWVD_fnc_openSaveManager;
|
|
||||||
|
|
@ -1,28 +0,0 @@
|
||||||
#include "defines.h"
|
|
||||||
/*
|
|
||||||
Author: Bryan "Tonic" Boardwine
|
|
||||||
|
|
||||||
Description:
|
|
||||||
Updates the view distance dependant on whether the player
|
|
||||||
is on foot, a car or an aircraft.
|
|
||||||
*/
|
|
||||||
private "_saveData";
|
|
||||||
params [["_control",controlNull,[controlNull]],["_index",-1,[0]]];
|
|
||||||
|
|
||||||
/* Error checks */
|
|
||||||
if(EQUAL(_index,-1) OR isNull _control) exitWith {};
|
|
||||||
_saveData = GVAR_PNS format["tawvd_slot_%1",_index];
|
|
||||||
if(isNil "_saveData") exitWith {};
|
|
||||||
|
|
||||||
/* Set variables to chosen slot data */
|
|
||||||
CONTROL(MENU_IDD,SLOT_NAME) ctrlSetText (SEL(_saveData,0));
|
|
||||||
SVAR_MNS ["tawvd_foot",SEL(_saveData,1)];
|
|
||||||
SVAR_MNS ["tawvd_car",SEL(_saveData,2)];
|
|
||||||
SVAR_MNS ["tawvd_air",SEL(_saveData,3)];
|
|
||||||
SVAR_MNS ["tawvd_drone",SEL(_saveData,4)];
|
|
||||||
SVAR_MNS ["tawvd_object",SEL(_saveData,5)];
|
|
||||||
SVAR_MNS ["tawvd_syncObject",SEL(_saveData,6)];
|
|
||||||
|
|
||||||
/* Update Menu & View Distance */
|
|
||||||
[] call TAWVD_fnc_updateViewDistance;
|
|
||||||
[] call TAWVD_fnc_openMenu;
|
|
||||||
|
|
@ -1,35 +0,0 @@
|
||||||
#include "defines.h"
|
|
||||||
/*
|
|
||||||
Author: Bryan "Tonic" Boardwine
|
|
||||||
|
|
||||||
Description:
|
|
||||||
Called when the slider is changed for any field and
|
|
||||||
updates the view distance for it.
|
|
||||||
*/
|
|
||||||
private "_varData";
|
|
||||||
params [["_mode",-1,[0]],["_value",-1,[0]]];
|
|
||||||
|
|
||||||
if(EQUAL(_mode,-1) OR EQUAL(_value,-1)) exitWith {};
|
|
||||||
|
|
||||||
disableSerialization;
|
|
||||||
|
|
||||||
_varData = switch(_mode) do {
|
|
||||||
case 0: {["tawvd_foot",INFANTRY_EDIT]};
|
|
||||||
case 1: {["tawvd_car",GROUND_EDIT]};
|
|
||||||
case 2: {["tawvd_air",AIR_EDIT]};
|
|
||||||
case 3: {["tawvd_object",OBJECT_EDIT]};
|
|
||||||
case 4: {["tawvd_drone",DRONE_EDIT]};
|
|
||||||
};
|
|
||||||
|
|
||||||
SVAR_MNS [SEL(_varData,0),round(_value)];
|
|
||||||
ctrlSetText[SEL(_varData,1),str(GVAR_MNS SEL(_varData,0))];
|
|
||||||
[] call TAWVD_fnc_updateViewDistance;
|
|
||||||
|
|
||||||
if(EQUAL(_mode,3)) then {
|
|
||||||
setObjectViewDistance [tawvd_object,100];
|
|
||||||
};
|
|
||||||
|
|
||||||
if(tawvd_syncObject) then {
|
|
||||||
sliderSetPosition[OBJECT_SLIDER, tawvd_object];
|
|
||||||
ctrlSetText[OBJECT_EDIT,str(tawvd_object)];
|
|
||||||
};
|
|
||||||
|
|
@ -1,17 +0,0 @@
|
||||||
|
|
||||||
/*
|
|
||||||
Author: Bryan "Tonic" Boardwine
|
|
||||||
|
|
||||||
Description:
|
|
||||||
Updates the players terraingrid when called.
|
|
||||||
*/
|
|
||||||
private "_type";
|
|
||||||
_type = param [0,"",[""]];
|
|
||||||
if(_type == "") exitWith {};
|
|
||||||
|
|
||||||
switch (_type) do {
|
|
||||||
case "none": {if(isNil "tawvd_disablenone") then {setTerrainGrid 50;};};
|
|
||||||
case "low": {setTerrainGrid 30;};
|
|
||||||
case "norm": {setTerrainGrid 12.5;};
|
|
||||||
case "high": {setTerrainGrid 3.125;};
|
|
||||||
};
|
|
||||||
|
|
@ -1,41 +0,0 @@
|
||||||
#include "defines.h"
|
|
||||||
/*
|
|
||||||
Author: Bryan "Tonic" Boardwine
|
|
||||||
|
|
||||||
Description:
|
|
||||||
Called via addAction and opens the TAW View Distance Menu
|
|
||||||
*/
|
|
||||||
if(isNull (findDisplay MENU_IDD)) then {
|
|
||||||
if(!createDialog "TAW_VDMenu") exitWith {hint "Something went wrong, the menu won't open?"};
|
|
||||||
};
|
|
||||||
disableSerialization;
|
|
||||||
|
|
||||||
{
|
|
||||||
ctrlSetText[SEL(_x,0),str(SEL(_x,1))];
|
|
||||||
} foreach [[INFANTRY_EDIT,tawvd_foot],[GROUND_EDIT,tawvd_car],[AIR_EDIT,tawvd_air],[OBJECT_EDIT,tawvd_object],[DRONE_EDIT,tawvd_drone]];
|
|
||||||
|
|
||||||
//Setup the sliders
|
|
||||||
{
|
|
||||||
if(!isNil "tawvd_maxRange") then {
|
|
||||||
slidersetRange [_x select 0,100,tawvd_maxRange];
|
|
||||||
} else {
|
|
||||||
slidersetRange [_x select 0,100,20000];
|
|
||||||
};
|
|
||||||
((findDisplay MENU_IDD) displayCtrl (_x select 0)) sliderSetSpeed [100,100,100];
|
|
||||||
sliderSetPosition[_x select 0, _x select 1];
|
|
||||||
} foreach [[INFANTRY_SLIDER,tawvd_foot],[GROUND_SLIDER,tawvd_car],[AIR_SLIDER,tawvd_air],[OBJECT_SLIDER,tawvd_object],[DRONE_SLIDER,tawvd_drone]];
|
|
||||||
|
|
||||||
((findDisplay MENU_IDD) displayCtrl 2931) cbSetChecked tawvd_syncObject;
|
|
||||||
|
|
||||||
if(tawvd_syncObject) then {
|
|
||||||
ctrlEnable [OBJECT_SLIDER,false];
|
|
||||||
ctrlEnable [OBJECT_EDIT,false];
|
|
||||||
} else {
|
|
||||||
ctrlEnable [OBJECT_SLIDER,true];
|
|
||||||
ctrlEnable [OBJECT_EDIT,true];
|
|
||||||
};
|
|
||||||
|
|
||||||
//Lets disable it..
|
|
||||||
if(!isNil "tawvd_disablenone") then {
|
|
||||||
ctrlEnable [TERRAIN_NONE,false];
|
|
||||||
};
|
|
||||||
|
|
@ -1,31 +0,0 @@
|
||||||
#include "defines.h"
|
|
||||||
/*
|
|
||||||
Author: Bryan "Tonic" Boardwine
|
|
||||||
|
|
||||||
Description:
|
|
||||||
Updates the view distance dependant on whether the player
|
|
||||||
is on foot, a car or an aircraft.
|
|
||||||
*/
|
|
||||||
private ["_controlGrp","_saveList"];
|
|
||||||
disableSerialization;
|
|
||||||
|
|
||||||
/* Store displays */
|
|
||||||
_controlGrp = CONTROL(MENU_IDD,MANAGER_GROUP);
|
|
||||||
_saveList = CONTROL(MENU_IDD,SAVES_LIST);
|
|
||||||
lbClear _saveList; //Purge the list
|
|
||||||
|
|
||||||
/* Make the Saves manager group visible */
|
|
||||||
_controlGrp ctrlSetfade 0;
|
|
||||||
_controlGrp ctrlCommit .3;
|
|
||||||
|
|
||||||
/* Fill the listbox */
|
|
||||||
for "_i" from 0 to 9 do {
|
|
||||||
_varData = GVAR_PNS format["tawvd_slot_%1",_i];
|
|
||||||
if(!isNil "_varData") then {
|
|
||||||
_saveList lbAdd SEL(_varData,0);
|
|
||||||
_saveList lbSetData [(lbSize _saveList)-1,"true"];
|
|
||||||
} else {
|
|
||||||
_saveList lbAdd format["Save Slot %1",_i];
|
|
||||||
_saveList lbSetData [(lbSize _saveList)-1,"false"];
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
@ -1,196 +0,0 @@
|
||||||
/*%FSM<COMPILE "scriptedFSM.cfg, TAW_VD State Tracker">*/
|
|
||||||
/*%FSM<HEAD>*/
|
|
||||||
/*
|
|
||||||
item0[] = {"init",0,250,-39.234997,-157.457230,50.765003,-107.457222,0.000000,"init"};
|
|
||||||
item1[] = {"true",8,218,-39.286701,-67.901810,50.713299,-17.901814,0.000000,"true"};
|
|
||||||
item2[] = {"I_am_a_loop__",2,250,-37.913574,2.551729,52.086441,52.551727,0.000000,"I am a loop.."};
|
|
||||||
item3[] = {"Dead_Player",4,4314,-137.117889,56.721581,-47.117889,106.721581,0.000000,"Dead Player"};
|
|
||||||
item4[] = {"I_am_dead_Set_my",2,250,-215.837250,109.620483,-125.837227,159.620499,0.000000,"I am dead" \n "Set my corpse"};
|
|
||||||
item5[] = {"Alive_player",4,218,-215.185760,16.088562,-125.185867,66.088623,0.000000,"Alive player"};
|
|
||||||
item6[] = {"Re_add_my_action",2,250,-215.481354,-68.055023,-125.481308,-18.054995,0.000000,"Re-add my" \n "action please"};
|
|
||||||
item7[] = {"State_changed",4,218,107.007217,1.512135,197.007202,51.512016,0.000000,"State changed"};
|
|
||||||
item8[] = {"Update_me",2,250,107.804337,-67.884735,197.804352,-17.884773,0.000000,"Update me"};
|
|
||||||
link0[] = {0,1};
|
|
||||||
link1[] = {1,2};
|
|
||||||
link2[] = {2,3};
|
|
||||||
link3[] = {2,7};
|
|
||||||
link4[] = {3,4};
|
|
||||||
link5[] = {4,5};
|
|
||||||
link6[] = {5,6};
|
|
||||||
link7[] = {6,1};
|
|
||||||
link8[] = {7,8};
|
|
||||||
link9[] = {8,1};
|
|
||||||
globals[] = {0.000000,0,0,0,0,640,480,1,12,6316128,1,-604.631348,604.623535,339.349304,-422.033386,1146,884,1};
|
|
||||||
window[] = {2,-1,-1,-1,-1,1340,208,1648,580,3,1164};
|
|
||||||
*//*%FSM</HEAD>*/
|
|
||||||
class FSM
|
|
||||||
{
|
|
||||||
fsmName = "TAW_VD State Tracker";
|
|
||||||
class States
|
|
||||||
{
|
|
||||||
/*%FSM<STATE "init">*/
|
|
||||||
class init
|
|
||||||
{
|
|
||||||
name = "init";
|
|
||||||
itemno = 0;
|
|
||||||
init = /*%FSM<STATEINIT""">*/"private [""_playerState"",""_corpse"",""_actionID"",""_droneState""];" \n
|
|
||||||
"" \n
|
|
||||||
"_playerState = vehicle player;" \n
|
|
||||||
"_droneState = UAVControl (getConnectedUAV player) select 1;" \n
|
|
||||||
"tawvd_addon_disable = true;" \n
|
|
||||||
"" \n
|
|
||||||
"if(isNil {profileNamespace getVariable ""tawvd_foot""}) then {" \n
|
|
||||||
" profileNamespace setVariable [""tawvd_foot"",viewDistance];" \n
|
|
||||||
" profileNamespace setVariable [""tawvd_car"",viewDistance];" \n
|
|
||||||
" profileNamespace setVariable [""tawvd_air"",viewDistance];" \n
|
|
||||||
" profileNamespace setVariable [""tawvd_drone"",viewDistance];" \n
|
|
||||||
" profileNamespace setVariable [""tawvd_object"",viewDistance];" \n
|
|
||||||
" saveProfileNamespace;" \n
|
|
||||||
"};" \n
|
|
||||||
"" \n
|
|
||||||
"tawvd_foot = profileNamespace getVariable [""tawvd_foot"",viewDistance];" \n
|
|
||||||
"tawvd_car = profileNamespace getVariable [""tawvd_car"",viewDistance];" \n
|
|
||||||
"tawvd_air = profileNamespace getVariable [""tawvd_air"",viewDistance];" \n
|
|
||||||
"tawvd_drone = profileNamespace getVariable [""tawvd_drone"",viewDistance];" \n
|
|
||||||
"tawvd_object = profileNamespace getVariable [""tawvd_object"",viewDistance];" \n
|
|
||||||
"" \n
|
|
||||||
"tawvd_syncObject = true;" \n
|
|
||||||
"if(!isNil ""ace_interact_menu_fnc_createAction"") then {" \n
|
|
||||||
" _actionID = [""tawvd_menu"",""View Distance Settings"","""",{[] call TAWVD_fnc_openMenu},{true}] call ace_interact_menu_fnc_createAction;" \n
|
|
||||||
" [typeOf player, 1, [""ACE_SelfActions""], _actionID] call ace_interact_menu_fnc_addActionToClass;" \n
|
|
||||||
"} else {" \n
|
|
||||||
" _actionID = player addAction[""<t color='#FF0000'>Settings</t>"",TAWVD_fnc_openMenu,[],-99,false,false,"""",''];" \n
|
|
||||||
"};"/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
||||||
class Links
|
|
||||||
{
|
|
||||||
/*%FSM<LINK "true">*/
|
|
||||||
class true
|
|
||||||
{
|
|
||||||
itemno = 1;
|
|
||||||
priority = 0.000000;
|
|
||||||
to="I_am_a_loop__";
|
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
||||||
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
|
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
||||||
};
|
|
||||||
/*%FSM</LINK>*/
|
|
||||||
};
|
|
||||||
};
|
|
||||||
/*%FSM</STATE>*/
|
|
||||||
/*%FSM<STATE "I_am_a_loop__">*/
|
|
||||||
class I_am_a_loop__
|
|
||||||
{
|
|
||||||
name = "I_am_a_loop__";
|
|
||||||
itemno = 2;
|
|
||||||
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
||||||
class Links
|
|
||||||
{
|
|
||||||
/*%FSM<LINK "State_changed">*/
|
|
||||||
class State_changed
|
|
||||||
{
|
|
||||||
itemno = 7;
|
|
||||||
priority = 0.000000;
|
|
||||||
to="Update_me";
|
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
||||||
condition=/*%FSM<CONDITION""">*/"(vehicle player != _playerState OR (UAVControl getConnectedUAV player select 1) != _droneState)"/*%FSM</CONDITION""">*/;
|
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
||||||
};
|
|
||||||
/*%FSM</LINK>*/
|
|
||||||
/*%FSM<LINK "Dead_Player">*/
|
|
||||||
class Dead_Player
|
|
||||||
{
|
|
||||||
itemno = 3;
|
|
||||||
priority = 0.000000;
|
|
||||||
to="I_am_dead_Set_my";
|
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/"isNil ""ace_interact_menu_fnc_createAction"""/*%FSM</CONDPRECONDITION""">*/;
|
|
||||||
condition=/*%FSM<CONDITION""">*/"!alive player && isNil ""ace_interact_menu_fnc_createAction"""/*%FSM</CONDITION""">*/;
|
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
||||||
};
|
|
||||||
/*%FSM</LINK>*/
|
|
||||||
};
|
|
||||||
};
|
|
||||||
/*%FSM</STATE>*/
|
|
||||||
/*%FSM<STATE "I_am_dead_Set_my">*/
|
|
||||||
class I_am_dead_Set_my
|
|
||||||
{
|
|
||||||
name = "I_am_dead_Set_my";
|
|
||||||
itemno = 4;
|
|
||||||
init = /*%FSM<STATEINIT""">*/"_corpse = player;" \n
|
|
||||||
"_corpse removeAction _actionID;"/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/"isNil ""ace_interact_menu_fnc_createAction""" \n
|
|
||||||
""/*%FSM</STATEPRECONDITION""">*/;
|
|
||||||
class Links
|
|
||||||
{
|
|
||||||
/*%FSM<LINK "Alive_player">*/
|
|
||||||
class Alive_player
|
|
||||||
{
|
|
||||||
itemno = 5;
|
|
||||||
priority = 0.000000;
|
|
||||||
to="Re_add_my_action";
|
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
||||||
condition=/*%FSM<CONDITION""">*/"alive player"/*%FSM</CONDITION""">*/;
|
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
||||||
};
|
|
||||||
/*%FSM</LINK>*/
|
|
||||||
};
|
|
||||||
};
|
|
||||||
/*%FSM</STATE>*/
|
|
||||||
/*%FSM<STATE "Re_add_my_action">*/
|
|
||||||
class Re_add_my_action
|
|
||||||
{
|
|
||||||
name = "Re_add_my_action";
|
|
||||||
itemno = 6;
|
|
||||||
init = /*%FSM<STATEINIT""">*/"if(isNil ""ace_interact_menu_fnc_createAction"") then {" \n
|
|
||||||
" _actionID = player addAction[""<t color='#FF0000'>Settings</t>"",TAWVD_fnc_openMenu,[],-99,false,false,"""",''];" \n
|
|
||||||
"};"/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
||||||
class Links
|
|
||||||
{
|
|
||||||
/*%FSM<LINK "true">*/
|
|
||||||
class true
|
|
||||||
{
|
|
||||||
itemno = 1;
|
|
||||||
priority = 0.000000;
|
|
||||||
to="I_am_a_loop__";
|
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
||||||
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
|
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
||||||
};
|
|
||||||
/*%FSM</LINK>*/
|
|
||||||
};
|
|
||||||
};
|
|
||||||
/*%FSM</STATE>*/
|
|
||||||
/*%FSM<STATE "Update_me">*/
|
|
||||||
class Update_me
|
|
||||||
{
|
|
||||||
name = "Update_me";
|
|
||||||
itemno = 8;
|
|
||||||
init = /*%FSM<STATEINIT""">*/"[] call TAWVD_fnc_updateViewDistance;" \n
|
|
||||||
"_playerState = vehicle player;" \n
|
|
||||||
"_droneState = UAVControl (getConnectedUAV player) select 1;"/*%FSM</STATEINIT""">*/;
|
|
||||||
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
|
|
||||||
class Links
|
|
||||||
{
|
|
||||||
/*%FSM<LINK "true">*/
|
|
||||||
class true
|
|
||||||
{
|
|
||||||
itemno = 1;
|
|
||||||
priority = 0.000000;
|
|
||||||
to="I_am_a_loop__";
|
|
||||||
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
|
|
||||||
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
|
|
||||||
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
|
|
||||||
};
|
|
||||||
/*%FSM</LINK>*/
|
|
||||||
};
|
|
||||||
};
|
|
||||||
/*%FSM</STATE>*/
|
|
||||||
};
|
|
||||||
initState="init";
|
|
||||||
finalStates[] =
|
|
||||||
{
|
|
||||||
};
|
|
||||||
};
|
|
||||||
/*%FSM</COMPILE>*/
|
|
||||||
|
|
@ -1,35 +0,0 @@
|
||||||
#include "defines.h"
|
|
||||||
/*
|
|
||||||
Author: Bryan "Tonic" Boardwine
|
|
||||||
|
|
||||||
Description:
|
|
||||||
Updates the view distance dependant on whether the player
|
|
||||||
is on foot, a car or an aircraft.
|
|
||||||
*/
|
|
||||||
private "_dist";
|
|
||||||
switch (true) do {
|
|
||||||
case (!(EQUAL(SEL(UAVControl getConnectedUAV player,1),""))): {
|
|
||||||
setViewDistance tawvd_drone;
|
|
||||||
_dist = tawvd_drone;
|
|
||||||
};
|
|
||||||
|
|
||||||
case ((vehicle player) isKindOf "Man"): {
|
|
||||||
setViewDistance tawvd_foot;
|
|
||||||
_dist = tawvd_foot;
|
|
||||||
};
|
|
||||||
|
|
||||||
case (((vehicle player) isKindOf "LandVehicle") || ((vehicle player) isKindOf "Ship")): {
|
|
||||||
setViewDistance tawvd_car;
|
|
||||||
_dist = tawvd_car;
|
|
||||||
};
|
|
||||||
|
|
||||||
case ((vehicle player) isKindOf "Air"): {
|
|
||||||
setViewDistance tawvd_air;
|
|
||||||
_dist = tawvd_air;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
if(tawvd_syncObject) then {
|
|
||||||
setObjectViewDistance [_dist,100];
|
|
||||||
tawvd_object = _dist;
|
|
||||||
};
|
|
||||||
Loading…
Reference in New Issue