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Clarksons_Logi_Framework/functions/fn_initSupplyVehicleInteractions.sqf
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/*
* Author: Clarky
* Usage:
* [this] call CLF_fnc_initSupplyVehicleInteractions;
*  
* Intended to run locally on each client.
*
*/
params ["_vehicle"];
if (isNull _vehicle) exitWith {hint "Vehicle ain't exist";};
if !(_vehicle getVariable ["isSupplyVehicle", false]) exitWith {hint "Vehicle ain't supply vehicle";};
// Prevent duplicate actions if script runs again
if (_vehicle getVariable ["supplyInteractionsAdded", false]) exitWith {};
_vehicle setVariable ["supplyInteractionsAdded", true];
//////////////////////////////////////////////////////////////////
// INIT STATUS ACTION
//////////////////////////////////////////////////////////////////
_vehicle addAction [
"<t color='#FFD700'>Check Materiel Status</t>",
{
params ["_target", "_caller"];
private _current =
_target getVariable ["currentMateriel", 0];
private _max =
_target getVariable ["maxMateriel", 300];
private _rate =
_target getVariable ["transferRate", 50];
[
"CLF_ShowMessage",
[
3,
1,
format
[
"SUPPLY VEHICLE STORAGE<br />Materiel: %1 / %2",
_current,
_max]
],
_caller
] call CBA_fnc_targetEvent;
},
nil,
1,
true,
false,
"",
"true",
6
];
//////////////////////////////////////////////////////////////////
// INIT LOAD ACTION
//////////////////////////////////////////////////////////////////
[
_vehicle, // Object the action is attached to
"<t color='#c4ff22'>Load Materiel</t>", // Title of the action
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_loaddevice_ca.paa", // Idle icon shown on screen
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_loaddevice_ca.paa", // Progress icon shown on screen
"(([_this] call ace_common_fnc_isEngineer) || (missionNamespace getVariable 'allCanUseLogistics')) &&
(
(nearestObjects [_target, [], 15] findIf {
_x getVariable ['isSupplyDepot', false]
}) > -1
) &&
(_target distance _this < 7)", // Condition for the action to be shown
"alive _target", // Condition for the action to progress
{}, // Code executed when action starts
{}, // Code executed on every progress tick
{
params ["_target", "_caller"];
private _depot = (
nearestObjects [_target, [], 15]
select {
_x getVariable ["isSupplyDepot", false]
}
) param [0, objNull];
if (isNull _depot) exitWith {
[
"CLF_ShowMessage",
[
1,
0,
"No supply depot nearby."
],
_caller
] call CBA_fnc_targetEvent;
};
[
"CLF_VehicleLoaded",
[_target, _caller, _depot]
] call CBA_fnc_serverEvent;
}, // Code executed on completion
{}, // Code executed on interrupted
[], // Arguments passed to the scripts as _this select 3
5, // Action duration in seconds
0, // Priority
false, // Remove on completion
false, // Show in unconscious state
true // Show on screen
] call BIS_fnc_holdActionAdd;
//////////////////////////////////////////////////////////////////
// INIT UNLOAD ACTION
//////////////////////////////////////////////////////////////////
[
_vehicle, // Object the action is attached to
"<t color='#c4ff22'>Unload Materiel</t>", // Title of the action
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_unloaddevice_ca.paa", // Idle icon shown on screen
"\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_unloaddevice_ca.paa", // Progress icon shown on screen
"(([_this] call ace_common_fnc_isEngineer) || (missionNamespace getVariable 'allCanUseLogistics')) &&
(
(nearestObjects [_target, [], 15] findIf {
_x getVariable ['isSupplyDepot', false]
}) > -1
) &&
(_target distance _this < 7)", // Condition for the action to be shown
"alive _target", // Condition for the action to progress
{}, // Code executed when action starts
{}, // Code executed on every progress tick
{
params ["_target", "_caller"];
private _depot = (
nearestObjects [_target, [], 15]
select {
_x getVariable ["isSupplyDepot", false]
}
) param [0, objNull];
if (isNull _depot) exitWith {
[
"CLF_ShowMessage",
[
1,
0,
"No supply depot nearby."
],
_caller
] call CBA_fnc_targetEvent;
};
[
"CLF_VehicleUnloaded",
[_target, _caller, _depot]
] call CBA_fnc_serverEvent;
}, // Code executed on completion
{}, // Code executed on interrupted
[], // Arguments passed to the scripts as _this select 3
5, // Action duration in seconds
0, // Priority
false, // Remove on completion
false, // Show in unconscious state
true // Show on screen
] call BIS_fnc_holdActionAdd;