Initial upload. Not currently functional as a mod. Includes some slightly refactored source code as well as the original mission this was debuted in zipped up as reference + example of usage.

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Clarky committed 2026-08-08 17:42:15 +10:00
commit 75b737230e
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// temporary function - likely to be replaced in proper mod development context
params ["_hq", "_player"];
// Grab all Depots at the HQ
private _baseDetails = _hq getVariable "baseDetails";
private _depots = _baseDetails get "depots";
if (_depots isEqualTo []) exitWith {
[
"CLF_ShowMessage",
[
1,
0,
"No connected supply depots found."
],
_player
] call CBA_fnc_targetEvent;
// Return false;
false;
};
// Check current materiel available at this base
private _currentMateriel = 0;
{
_currentMateriel = _currentMateriel + (_x getVariable ["currentMateriel", 0]);
} forEach _depots;
// Return result
_currentMateriel;