First module appearing in 3den (not zeus yet). Created custom PREP macros for compiling functions similar to CBA/ACE.

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Clarky committed 2026-08-28 18:14:49 +10:00
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#include "script_component.hpp"
/*
// Example -- Registering a CBA Setting or compiling functions
[
"My_Setting_Name",
"CHECKBOX",
["My Setting", "Tooltip description"],
"My Category",
false,
1,
{params ["_value"];}
] call CBA_settings_fnc_init;
*/
// Setting up for auto-naming of new bases etc. in mission
GVAR(baseNames) = [
"Alpha",
"Bravo",
"Charlie",
"Delta",
"Echo",
"Foxtrot",
"Golf",
"Hotel",
"India",
"Jericho",
"Kilo",
"Lima",
"Mike",
"November",
"Oscar",
"Papa",
"Quebec",
"Romeo",
"Sierra",
"Tango",
"Uniform",
"Victor",
"Whiskey",
"X-ray",
"Yankee",
"Zulu"
];
// Initialise base indices for auto-assigning new base names
GVAR(bluforBaseIndex) = 0;
GVAR(opforBaseIndex) = 0;
GVAR(independentBaseIndex) = 0;
GVAR(civilianBaseIndex) = 0;
#include "initSettings.inc.sqf"