/* * Author: Clarky * Usage: * [this] call CLRK_fnc_initBaseHQInteractions; *   * Intended to run locally on each client. * */ params ["_hq"]; _hq addAction [ "Check Total Materiel", { params ["_target", "_caller"]; [ "CLRK_MaterielCheck", [ _target, _caller ] ] call CBA_fnc_serverEvent; }, nil, 1, true, false, "", "true", 6 ]; _hq addAction [ "Check Fortify Budget", { params ["_target", "_caller"]; private _msg = format ["Current Fortify Budget: %1", [side _caller] call ace_fortify_fnc_getBudget]; [ "CLRK_ShowMessage", [ 3, 1, _msg ], _caller ] call CBA_fnc_targetEvent; }, nil, 1, true, false, "", "true", // Figure out a way to lock this to player side checks (macros?) 6 ]; _hq addAction [ "Add Fortify Budget - $100", { params ["_target", "_caller"]; [ "CLRK_FortifyBudgetAdd", [ _target, _caller ] ] call CBA_fnc_serverEvent; //[side _caller, 100, true] call ace_fortify_fnc_updateBudget; }, nil, 1, true, false, "", "true", // Figure out a way to lock this to player side checks (macros?) 6 ];