launcher script, assumes bash
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@@ -1,3 +1,7 @@
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How to set up a server for local testing if you are running linux.
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At the end you'll have a setup that you copy the mission to, and use a repo html folder to load the mods for you.
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# Installation
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## Install Arma server through steam.
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Use the linux version, don't use a proton compatibility layer.
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@@ -6,7 +10,7 @@ Use the linux version, don't use a proton compatibility layer.
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[Wiki Example](https://community.bistudio.com/wiki/Arma_3:_Server_Config_File#Example_Configuration_File)
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Disable signature verification and battleye, and add an admin password so you can change mission without the voting timer.
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Disable signature verification and battleye, and add an admin password so you can change mission without the voting timer. Save as server.cfg in the server folder.
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## Symlink the client workshop folder.
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@@ -14,10 +18,40 @@ While in your server folder eg ```/home/MYUSERNAME/.local/share/Steam/steamapps/
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```ln -s /home/MYUSERNAME/.local/share/Steam/steamapps/workshop/content/107410 mods```
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This adds a folder that links straight to the workshop folder.
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## Create the launcher script
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Create a new shell script called launch_from_html.sh in the arma server folder with the contents
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```TBA```
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```
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#!/bin/bash
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if [ $# -eq 0 ]; then
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echo "This script is to be launched with an html repo file"
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exit 1
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fi
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# id= precedes match, match is any number of digits, " follows match
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mod_list=$(grep -P -o "(?<=id\=)[0-9]*(?=\")" $1)
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# build mod parameter
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modstring="\"-mod="
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first_mod=true
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for r in $mod_list
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do
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if [ "$first_mod" == true ]; then
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modstring=$modstring"mods/"$r
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first_mod=false
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else
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modstring=$modstring";mods/"$r
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fi
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done
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modstring=$modstring"\""
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scriptdir=$(dirname "$0")
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cd "$scriptdir"
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./arma3server_x64 -config=server.cfg $modstring
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sleep 5
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```
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Make it executable. In mint, right click, properties, check allow executing as program, and close. ```chmod +x launch_from_html``` is terminal version of this.
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