From a6f4b763542ab9b879a5223d0c5c31a4bd8934cb Mon Sep 17 00:00:00 2001 From: via Date: Mon, 22 Aug 2022 13:58:29 +0000 Subject: [PATCH] Update 'In Game Admin Helpers' --- In-Game-Admin-Helpers.md | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/In-Game-Admin-Helpers.md b/In-Game-Admin-Helpers.md index 85fcd7b..f652cea 100644 --- a/In-Game-Admin-Helpers.md +++ b/In-Game-Admin-Helpers.md @@ -1,13 +1,14 @@ -# **Zeus Control** +See also [ACE Snippets](Ace Snippets) +# Zeus Control -## **Make Units Zeus-Interactable** +## Make Units Zeus-Interactable -In the editor, placing this in the init field of a unit will make the unit interactable by the Zeus called myCurator (set name of the Zeus module to myCurator), even if you are not running with Zeus helper mods:\ -myCurator addCuratorEditableObjects \[\[this\], true\]; +In the editor, placing this in the init field of a unit will make the unit interactable by the Zeus called myCurator (set name of the Zeus module to myCurator), even if you are not running with Zeus helper mods: +`myCurator addCuratorEditableObjects [[this], true];` -## **Get Unit Zeus is Controlling** +## Get Unit Zeus is Controlling -myUnit = missionNamespace getVariable \["bis_fnc_moduleRemoteControl_unit", player\] +`myUnit = missionNamespace getVariable ["bis_fnc_moduleRemoteControl_unit", player];` # Time ## Set time to specific time using skipTime