Add Random Sound Generator

2026-06-11 12:25:07 +00:00
parent 98576ab3e6
commit c9aef71f9f
+73
@@ -0,0 +1,73 @@
description.ext
```
class CfgSounds
{
sounds[] = {};
class banzaii
{
name = "banzaii"; // Name in the editor
sound[] = {"sounds\banzaii.ogg", 1, 1}; // Path, Volume, Pitch
titles[] = {0, ""};
};
class doyo
{
name = "doyo"; // Name in the editor
sound[] = {"doyo.ogg", 1, 1}; // Path, Volume, Pitch
titles[] = {0, ""};
};
class macho
{
name = "macho"; // Name in the editor
sound[] = {"macho.ogg", 1, 1}; // Path, Volume, Pitch
titles[] = {0, ""};
};
};
```
scrim.sqf
```
_noot = 0;
_doyo = 1;
_macho = 2;
_unit = _this select 0;
_switch = [_noot,_doyo,_macho] call BIS_fnc_selectRandom;
//hint format ["%1",_switch];
switch (_switch) do {
case _noot:{
//hint "noot";
[_unit, "noot"] remoteExec ["say3D"];
};
case _doyo:{
//hint "doyo";
[_unit, "doyo"] remoteExec ["say3D"];
};
case _macho:{
//hint "macho";
[_unit, "macho"] remoteExec ["say3D"];
};
};
```
/*
//tigger set to side
//repeatable
//thin
//on activation:
```
_unita = thisList select 0;
[_unita]execVM "scrim.sqf";
```