Clicker SpainCamp2v2 #7
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Reference: AusTac/MissionReviewProposal#7
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Mission Ready for Review? (N)
Repository HTML Included? (N)
SpainCamp2v2to Clicker SpainCamp2v2Mission Running with Alive. Several checks with Debug menus on. No apparent issues noted with Alive modules
2x Squads of 7
Squad 1(Golf 1) consists of 1 Squad Leader(No long range), 1 Medic, 1 Heavy AT(Javelin), 2x Medium AT(MAAWS), 1x Grenadier, and 1 JTAC(has Long range). Squad Leader, Grenadier and JTAC are carrying 1x M136 launcher
Squad 2(Golf 2) consists of 1 Squad Leader(No long range), 1 Medic, 1 Heavy AT(Javelin), 1x Medium AT(MAAWS), 1x Auto Rifleman, 1x Marksman and 1 JTAC(has Long range). Squad Leader, Marksman and JTAC are carrying 1x M136 Launcher
1x Air Support operator (Whiskey 3-6)
4x Armoured cars with M2 HMGS(Vehicle inventory contains 5.56 ammo and FIM-92 Stingers + M136 Launchers)
2x Armoured cars with TOW launchers(Vehicle inventory contains Javelin missiles and M136 Launchers)
1x F/A-18a Hornet(CAS recommended for this mission. Happy to offer it to others and teach how to use the I-TGT system for GPS weapons prior to mission running. If not will run it myself. Zeus not directly required and available if needed)
Filler slots available if squads are full. Option of Tank(s)(Number dependent) to be added to ground forces. Hostile force does have AT weapons
Hostile force standard AAF with some CUP assets. Hostile AI commander will have access to a small number of Tanks, as well as Air assets. There will be of armoured cars and and some IFVs and APCs.
Environment set up for 2am in game start time, with medium fog. Fog starts to lift 45 minutes into mission into light fog.
Mission Objective;
AAF Forces occupy the towns of Feres, Selakano, and Panagia with the near by Airfield. Objective is to recapture these 3 towns and Airfield. Civilians are present.
Mission Ready for Review? (Y)
Repository HTML Included? (Y)
To check:
TFAR radio IDs, frequency (JIP and from start)
No obvious ALIVE-related memory leaks (run for a bit, see if ram starts to run up)
Respawn on position of death (could be intentional if no deaths expected and wanting to avoid tps?)
TODO: switch respawn from Leading Side to BLUFOR
then good to go
Respawn addressed
Alive AI commander ability to spawn Air Assets and Armoured assets removed. Fixed Wing, Rotary Wing and Tanks manually placed to prevent them spawning in midway through engagement.
Tasks added to allow better tracking of mission progression.
Tasks not working serverside
Tasks remade and tested on dedi.
Server is up with 2v4
Tasks popping by flyover, no other issues noted