Clicker SpainCamp2v2 #7

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opened 2023-12-26 03:28:06 +00:00 by via · 8 comments
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Mission Ready for Review? (N)
Repository HTML Included? (N)

Mission Ready for Review? (N) Repository HTML Included? (N)
via added this to the Mission Review project 2023-12-26 03:28:06 +00:00
via changed title from SpainCamp2v2 to Clicker SpainCamp2v2 2023-12-26 03:28:33 +00:00
Member

Mission Running with Alive. Several checks with Debug menus on. No apparent issues noted with Alive modules

2x Squads of 7

Squad 1(Golf 1) consists of 1 Squad Leader(No long range), 1 Medic, 1 Heavy AT(Javelin), 2x Medium AT(MAAWS), 1x Grenadier, and 1 JTAC(has Long range). Squad Leader, Grenadier and JTAC are carrying 1x M136 launcher

Squad 2(Golf 2) consists of 1 Squad Leader(No long range), 1 Medic, 1 Heavy AT(Javelin), 1x Medium AT(MAAWS), 1x Auto Rifleman, 1x Marksman and 1 JTAC(has Long range). Squad Leader, Marksman and JTAC are carrying 1x M136 Launcher

1x Air Support operator (Whiskey 3-6)

4x Armoured cars with M2 HMGS(Vehicle inventory contains 5.56 ammo and FIM-92 Stingers + M136 Launchers)

2x Armoured cars with TOW launchers(Vehicle inventory contains Javelin missiles and M136 Launchers)

1x F/A-18a Hornet(CAS recommended for this mission. Happy to offer it to others and teach how to use the I-TGT system for GPS weapons prior to mission running. If not will run it myself. Zeus not directly required and available if needed)

Filler slots available if squads are full. Option of Tank(s)(Number dependent) to be added to ground forces. Hostile force does have AT weapons

Hostile force standard AAF with some CUP assets. Hostile AI commander will have access to a small number of Tanks, as well as Air assets. There will be of armoured cars and and some IFVs and APCs.

Environment set up for 2am in game start time, with medium fog. Fog starts to lift 45 minutes into mission into light fog.

Mission Objective;
AAF Forces occupy the towns of Feres, Selakano, and Panagia with the near by Airfield. Objective is to recapture these 3 towns and Airfield. Civilians are present.

Mission Ready for Review? (Y)
Repository HTML Included? (Y)

Mission Running with Alive. Several checks with Debug menus on. No apparent issues noted with Alive modules 2x Squads of 7 Squad 1(Golf 1) consists of 1 Squad Leader(No long range), 1 Medic, 1 Heavy AT(Javelin), 2x Medium AT(MAAWS), 1x Grenadier, and 1 JTAC(has Long range). Squad Leader, Grenadier and JTAC are carrying 1x M136 launcher Squad 2(Golf 2) consists of 1 Squad Leader(No long range), 1 Medic, 1 Heavy AT(Javelin), 1x Medium AT(MAAWS), 1x Auto Rifleman, 1x Marksman and 1 JTAC(has Long range). Squad Leader, Marksman and JTAC are carrying 1x M136 Launcher 1x Air Support operator (Whiskey 3-6) 4x Armoured cars with M2 HMGS(Vehicle inventory contains 5.56 ammo and FIM-92 Stingers + M136 Launchers) 2x Armoured cars with TOW launchers(Vehicle inventory contains Javelin missiles and M136 Launchers) 1x F/A-18a Hornet(CAS recommended for this mission. Happy to offer it to others and teach how to use the I-TGT system for GPS weapons prior to mission running. If not will run it myself. Zeus not directly required and available if needed) Filler slots available if squads are full. Option of Tank(s)(Number dependent) to be added to ground forces. Hostile force does have AT weapons Hostile force standard AAF with some CUP assets. Hostile AI commander will have access to a small number of Tanks, as well as Air assets. There will be of armoured cars and and some IFVs and APCs. Environment set up for 2am in game start time, with medium fog. Fog starts to lift 45 minutes into mission into light fog. Mission Objective; AAF Forces occupy the towns of Feres, Selakano, and Panagia with the near by Airfield. Objective is to recapture these 3 towns and Airfield. Civilians are present. Mission Ready for Review? (Y) Repository HTML Included? (Y)
Author
Owner

To check:

  • TFAR radio IDs, frequency (JIP and from start)

  • No obvious ALIVE-related memory leaks (run for a bit, see if ram starts to run up)

To check: - [x] TFAR radio IDs, frequency (JIP and from start) - [x] No obvious ALIVE-related memory leaks (run for a bit, see if ram starts to run up)
Author
Owner

Respawn on position of death (could be intentional if no deaths expected and wanting to avoid tps?)

Respawn on position of death (could be intentional if no deaths expected and wanting to avoid tps?)
Author
Owner

TODO: switch respawn from Leading Side to BLUFOR
then good to go

TODO: switch respawn from Leading Side to BLUFOR then good to go
Member

Respawn addressed

Alive AI commander ability to spawn Air Assets and Armoured assets removed. Fixed Wing, Rotary Wing and Tanks manually placed to prevent them spawning in midway through engagement.

Tasks added to allow better tracking of mission progression.

Respawn addressed Alive AI commander ability to spawn Air Assets and Armoured assets removed. Fixed Wing, Rotary Wing and Tanks manually placed to prevent them spawning in midway through engagement. Tasks added to allow better tracking of mission progression.
Author
Owner

Tasks not working serverside

Tasks not working serverside
Owner

Tasks remade and tested on dedi.
Server is up with 2v4

Tasks remade and tested on dedi. Server is up with 2v4
Author
Owner

Tasks popping by flyover, no other issues noted

Tasks popping by flyover, no other issues noted
via closed this issue 2024-01-19 12:13:00 +00:00
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Reference: AusTac/MissionReviewProposal#7
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