Mission in a ready state.
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+48
-29
@@ -1,17 +1,21 @@
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author = "Clarky";
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briefingName = "False Hope";
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onLoadName = "False Hope";
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//loadScreen = "images\replace_me";
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onLoadMission = "As regional tensions rise between the north and south of Sahrani, a Royal Special Forces units is dispatched to investigate a disturbance.";
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briefingName = "Razor's Edge";
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onLoadName = "Razor's Edge";
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loadScreen = "images\OpScreenshot_2-1.jpg";
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onLoadMission = "As regional tensions rise between the northern and southern nations of Sahrani, a RACS Special Forces unit is dispatched to investigate a disturbance.";
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overviewPicture = "images\OpScreenshot_2-1.jpg";
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overviewText = "As regional tensions rise between the northern and southern nations of Sahrani, a RACS Special Forces unit is dispatched to investigate a disturbance.";
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// To do
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// - Radio msg
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//overviewPicture = "images\replace_me";
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overviewText = "As regional tensions rise between the north and south of Sahrani, a Royal Special Forces units is dispatched to investigate a disturbance.";
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class Header
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{
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gameType = "Coop"; // game type
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minPlayers = 6; // minimum number of players the mission supports
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maxPlayers = 22; // maximum number of players the mission supports
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maxPlayers = 21; // maximum number of players the mission supports
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};
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class CfgFunctions
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@@ -26,41 +30,56 @@ class CfgFunctions
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};
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};
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};
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//racs_hvt setDamage 1;
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class CfgSounds
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{
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sounds[] = {};
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class LetMeTellYouSomething
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{
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name = "LMTYS"; // Name in the editor
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sound[] = {"sounds\letmetellyousomething.ogg", 1, 1}; // Path, Volume, Pitch
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titles[] = {0, ""};
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};
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};
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respawnTemplates[] = {"MenuPosition"};
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respawnOnStart = 0;
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respawnDialog = 1;
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class ACEX_Fortify_Presets {
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class TAG_Fortifications {
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displayName = "Fortifications";
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objects[] = {
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{"Land_SPE_BarbedWire_04", 15},
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{"Land_SPE_HedgeHog", 25}
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};
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};
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class TAG_Sandbags {
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displayName = "Sandbags";
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objects[] = {
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{"Land_SPE_Sandbag_Short_Low", 5},
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{"Land_SPE_Sandbag_Short", 5},
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{"Land_SPE_Sandbag_Long", 8},
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{"land_spe_sandbag_curve", 8},
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{"Land_SPE_Sandbag_Nest", 8},
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{"Land_SPE_Sandbag_Gun_Hole", 10},
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{"Land_BagFenceShort", 13},
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{"Land_BagFenceLong", 16},
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{"Land_BagFenceRound", 16},
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{"Land_BagFenceCorner", 5},
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{"Land_BagFenceEnd", 3},
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};
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};
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class TAG_Fortifications {
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displayName = "Fortifications";
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objects[] = {
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{"Land_HBarrier_3_F", 20},
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{"Land_HBarrier_5_F", 25},
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{"Land_HBarrierWall4_F", 40},
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{"Wire", 20},
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{"Land_jezekbeton", 25}
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};
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};
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class TAG_categories {
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displayName = "Operation Whiplash";
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displayName = "Sahrani Fortifications";
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objects[] = {
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{"Land_SPE_Sandbag_Short_Low", 5, "TAG_Sandbags"},
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{"Land_SPE_Sandbag_Short", 5, "TAG_Sandbags"},
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{"Land_SPE_Sandbag_Long", 8, "TAG_Sandbags"},
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{"land_spe_sandbag_curve", 8, "TAG_Sandbags"},
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{"Land_SPE_Sandbag_Nest", 8, "TAG_Sandbags"},
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{"Land_SPE_Sandbag_Gun_Hole", 10, "TAG_Sandbags"},
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{"Land_SPE_BarbedWire_04", 15, "TAG_Fortifications"},
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{"Land_SPE_HedgeHog", 25, "TAG_Fortifications"},
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{"Land_BagFenceShort", 13, "TAG_Sandbags"},
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{"Land_BagFenceLong", 16, "TAG_Sandbags"},
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{"Land_BagFenceRound", 16, "TAG_Sandbags"},
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{"Land_BagFenceCorner", 5, "TAG_Sandbags"},
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{"Land_BagFenceEnd", 3, "TAG_Sandbags"},
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{"Land_HBarrier_3_F", 20, "TAG_Fortifications"},
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{"Land_HBarrier_5_F", 25, "TAG_Fortifications"},
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{"Land_HBarrierWall4_F", 40, "TAG_Fortifications"},
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{"Wire", 20, "TAG_Fortifications"},
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{"Land_jezekbeton", 25, "TAG_Fortifications"},
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};
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};
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};
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