Mission in a ready state.

This commit is contained in:
2026-05-15 15:14:51 +10:00
parent 6b38e2731c
commit 4ba1f02226
8 changed files with 438 additions and 31 deletions
+48 -29
View File
@@ -1,17 +1,21 @@
author = "Clarky";
briefingName = "False Hope";
onLoadName = "False Hope";
//loadScreen = "images\replace_me";
onLoadMission = "As regional tensions rise between the north and south of Sahrani, a Royal Special Forces units is dispatched to investigate a disturbance.";
briefingName = "Razor's Edge";
onLoadName = "Razor's Edge";
loadScreen = "images\OpScreenshot_2-1.jpg";
onLoadMission = "As regional tensions rise between the northern and southern nations of Sahrani, a RACS Special Forces unit is dispatched to investigate a disturbance.";
overviewPicture = "images\OpScreenshot_2-1.jpg";
overviewText = "As regional tensions rise between the northern and southern nations of Sahrani, a RACS Special Forces unit is dispatched to investigate a disturbance.";
// To do
// - Radio msg
//overviewPicture = "images\replace_me";
overviewText = "As regional tensions rise between the north and south of Sahrani, a Royal Special Forces units is dispatched to investigate a disturbance.";
class Header
{
gameType = "Coop"; // game type
minPlayers = 6; // minimum number of players the mission supports
maxPlayers = 22; // maximum number of players the mission supports
maxPlayers = 21; // maximum number of players the mission supports
};
class CfgFunctions
@@ -26,41 +30,56 @@ class CfgFunctions
};
};
};
//racs_hvt setDamage 1;
class CfgSounds
{
sounds[] = {};
class LetMeTellYouSomething
{
name = "LMTYS"; // Name in the editor
sound[] = {"sounds\letmetellyousomething.ogg", 1, 1}; // Path, Volume, Pitch
titles[] = {0, ""};
};
};
respawnTemplates[] = {"MenuPosition"};
respawnOnStart = 0;
respawnDialog = 1;
class ACEX_Fortify_Presets {
class TAG_Fortifications {
displayName = "Fortifications";
objects[] = {
{"Land_SPE_BarbedWire_04", 15},
{"Land_SPE_HedgeHog", 25}
};
};
class TAG_Sandbags {
displayName = "Sandbags";
objects[] = {
{"Land_SPE_Sandbag_Short_Low", 5},
{"Land_SPE_Sandbag_Short", 5},
{"Land_SPE_Sandbag_Long", 8},
{"land_spe_sandbag_curve", 8},
{"Land_SPE_Sandbag_Nest", 8},
{"Land_SPE_Sandbag_Gun_Hole", 10},
{"Land_BagFenceShort", 13},
{"Land_BagFenceLong", 16},
{"Land_BagFenceRound", 16},
{"Land_BagFenceCorner", 5},
{"Land_BagFenceEnd", 3},
};
};
class TAG_Fortifications {
displayName = "Fortifications";
objects[] = {
{"Land_HBarrier_3_F", 20},
{"Land_HBarrier_5_F", 25},
{"Land_HBarrierWall4_F", 40},
{"Wire", 20},
{"Land_jezekbeton", 25}
};
};
class TAG_categories {
displayName = "Operation Whiplash";
displayName = "Sahrani Fortifications";
objects[] = {
{"Land_SPE_Sandbag_Short_Low", 5, "TAG_Sandbags"},
{"Land_SPE_Sandbag_Short", 5, "TAG_Sandbags"},
{"Land_SPE_Sandbag_Long", 8, "TAG_Sandbags"},
{"land_spe_sandbag_curve", 8, "TAG_Sandbags"},
{"Land_SPE_Sandbag_Nest", 8, "TAG_Sandbags"},
{"Land_SPE_Sandbag_Gun_Hole", 10, "TAG_Sandbags"},
{"Land_SPE_BarbedWire_04", 15, "TAG_Fortifications"},
{"Land_SPE_HedgeHog", 25, "TAG_Fortifications"},
{"Land_BagFenceShort", 13, "TAG_Sandbags"},
{"Land_BagFenceLong", 16, "TAG_Sandbags"},
{"Land_BagFenceRound", 16, "TAG_Sandbags"},
{"Land_BagFenceCorner", 5, "TAG_Sandbags"},
{"Land_BagFenceEnd", 3, "TAG_Sandbags"},
{"Land_HBarrier_3_F", 20, "TAG_Fortifications"},
{"Land_HBarrier_5_F", 25, "TAG_Fortifications"},
{"Land_HBarrierWall4_F", 40, "TAG_Fortifications"},
{"Wire", 20, "TAG_Fortifications"},
{"Land_jezekbeton", 25, "TAG_Fortifications"},
};
};
};