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14 changed files with 0 additions and 1238 deletions

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@ -1,17 +0,0 @@
#include "taw_vd\GUI.h"
class CfgFunctions
{
#include "taw_vd\CfgFunctions.hpp"
};
class Params
{
class Param_Waypoints
{
title="Waypoints";
values[]={0,1,2};
texts[]={"On", "No Distance", "Off"};
default = 1;
};
};

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@ -1,42 +0,0 @@
//saves player loadout for respawn
[player, [missionnamespace, "virtualinventory"]] call Bis_fnc_saveinventory;
//makes shift click markers on map become plain dots without distance.
//note: difficulty must be set accordingly
if (paramsArray select 0 == 2) then {
player onMapSingleClick {_shift};
};
if (paramsArray select 0 == 1) then {
disableSerialization;
if (hasInterface) then { waitUntil {!isNull (findDisplay 12)};
_mapDisplay = findDisplay 12;
_mapControl = _mapDisplay displayCtrl 51;
_mapControl ctrlAddEventHandler ["MouseMoving", {
TRN_var_mainMapMouseOverCustomMark = "customMark" in (ctrlMapMouseOver (_this select 0));
}];
["TRN", "onMapSingleClick", {
if (_shift) then {
TRN_var_customMarkLocation = _pos;
};
}] call BIS_fnc_addStackedEventHandler;
_mapDisplay displayAddEventHandler ["KeyDown", {
if (!isNil "TRN_var_mainMapMouseOverCustomMark" && {TRN_var_mainMapMouseOverCustomMark} && {(_this select 1) == 211}) then {
TRN_var_customMarkLocation = nil;
};
}];
addMissionEventHandler ["Draw3D", {
if (!isNil "TRN_var_customMarkLocation") then {
drawIcon3D ["\A3\ui_f\data\igui\cfg\cursors\customMark_ca.paa", [1,1,1,0.3], [TRN_var_customMarkLocation select 0, TRN_var_customMarkLocation select 1, (TRN_var_customMarkLocation select 2) + 2], 1.5, 1.5, 0, "", 1, 0, "TahomaB", "", true];
};
}];
};
};
//disables subtitles and spoken sentences "Enemy. inftantry. west. 400" etc
showSubtitles false;
enableSentences false;

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@ -1,21 +0,0 @@
class TAW_VD {
tag = "TAWVD";
class Initialize {
file = "taw_vd";
class stateTracker {
ext = ".fsm";
postInit = 1;
headerType = -1;
};
class onSliderChanged {};
class onTerrainChanged {};
class updateViewDistance {};
class openMenu {};
class onChar {};
class openSaveManager {};
class onSavePressed {};
class onSaveSelectionChanged {};
};
};

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@ -1,668 +0,0 @@
#include "defines.h"
class RscEdit {
type = 2;
style = 0x00 + 0x40;
font = "PuristaMedium";
shadow = 2;
sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
colorBackground[] = {0, 0, 0, 1};
soundSelect[] = {"",0.1,1};
soundExpand[] = {"",0.1,1};
colorText[] = {0.95, 0.95, 0.95, 1};
colorDisabled[] = {1, 1, 1, 0.25};
autocomplete = false;
colorSelection[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", 1};
canModify = 1;
};
class RscListBox {
style = 16;
idc = -1;
type = 5;
w = 0.275;
h = 0.04;
font = "PuristaMedium";
colorSelect[] = {1, 1, 1, 1};
colorText[] = {1, 1, 1, 1};
colorBackground[] = {0.28,0.28,0.28,0.28};
colorSelect2[] = {1, 1, 1, 1};
colorSelectBackground[] = {0.95, 0.95, 0.95, 0.5};
colorSelectBackground2[] = {1, 1, 1, 0.5};
colorScrollbar[] = {0.2, 0.2, 0.2, 1};
colorPicture[] = {1,1,1,1};
colorPictureSelected[] = {1,1,1,1};
colorPictureDisabled[] = {1,1,1,1};
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
wholeHeight = 0.45;
rowHeight = 0.04;
color[] = {0.7, 0.7, 0.7, 1};
colorActive[] = {0,0,0,1};
colorDisabled[] = {0,0,0,0.3};
sizeEx = 0.023;
soundSelect[] = {"",0.1,1};
soundExpand[] = {"",0.1,1};
soundCollapse[] = {"",0.1,1};
maxHistoryDelay = 1;
autoScrollSpeed = -1;
autoScrollDelay = 5;
autoScrollRewind = 0;
tooltipColorText[] = {1,1,1,1};
tooltipColorBox[] = {1,1,1,1};
tooltipColorShade[] = {0,0,0,0.65};
class ListScrollBar {
color[] = {1,1,1,1};
colorActive[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.3};
thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
shadow = 0;
scrollSpeed = 0.06;
width = 0;
height = 0;
autoScrollEnabled = 1;
autoScrollSpeed = -1;
autoScrollDelay = 5;
autoScrollRewind = 0;
}
};
class RscCheckBox {
access = 0; // Control access (0 - ReadAndWrite, 1 - ReadAndCreate, 2 - ReadOnly, 3 - ReadOnlyVerified)
idc = -1; // Control identification (without it, the control won't be displayed)
type = 77; // Type
style = ST_LEFT + ST_MULTI; // Style
default = 0; // Control selected by default (only one within a display can be used)
blinkingPeriod = 0; // Time in which control will fade out and back in. Use 0 to disable the effect.
x = 0;
y = 0;
w = 1 * GUI_GRID_CENTER_W; // Width
h = 1 * GUI_GRID_CENTER_H; // Height
//Colors
color[] = { 1, 1, 1, 0.7 }; // Texture color
colorFocused[] = { 1, 1, 1, 1 }; // Focused texture color
colorHover[] = { 1, 1, 1, 1 }; // Mouse over texture color
colorPressed[] = { 1, 1, 1, 1 }; // Mouse pressed texture color
colorDisabled[] = { 1, 1, 1, 0.2 }; // Disabled texture color
//Background colors
colorBackground[] = { 0, 0, 0, 0 }; // Fill color
colorBackgroundFocused[] = { 0, 0, 0, 0 }; // Focused fill color
colorBackgroundHover[] = { 0, 0, 0, 0 }; // Mouse hover fill color
colorBackgroundPressed[] = { 0, 0, 0, 0 }; // Mouse pressed fill color
colorBackgroundDisabled[] = { 0, 0, 0, 0 }; // Disabled fill color
//Textures
textureChecked = "\A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa"; //Texture of checked CheckBox.
textureUnchecked = "\A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa"; //Texture of unchecked CheckBox.
textureFocusedChecked = "\A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa"; //Texture of checked focused CheckBox (Could be used for showing different texture when focused).
textureFocusedUnchecked = "\A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa"; //Texture of unchecked focused CheckBox.
textureHoverChecked = "\A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa";
textureHoverUnchecked = "\A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa";
texturePressedChecked = "\A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa";
texturePressedUnchecked = "\A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa";
textureDisabledChecked = "\A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_checked_ca.paa";
textureDisabledUnchecked = "\A3\Ui_f\data\GUI\RscCommon\RscCheckBox\CheckBox_unchecked_ca.paa";
tooltip = ""; // Tooltip text
tooltipColorShade[] = { 0, 0, 0, 1 }; // Tooltip background color
tooltipColorText[] = { 1, 1, 1, 1 }; // Tooltip text color
tooltipColorBox[] = { 1, 1, 1, 1 }; // Tooltip frame color
//Sounds
soundClick[] = { "\A3\ui_f\data\sound\RscButton\soundClick", 0.09, 1 }; // Sound played after control is activated in format {file, volume, pitch}
soundEnter[] = { "\A3\ui_f\data\sound\RscButton\soundEnter", 0.09, 1 }; // Sound played when mouse cursor enters the control
soundPush[] = { "\A3\ui_f\data\sound\RscButton\soundPush", 0.09, 1 }; // Sound played when the control is pushed down
soundEscape[] = { "\A3\ui_f\data\sound\RscButton\soundEscape", 0.09, 1 }; // Sound played when the control is released after pushing down
};
class RscXSliderH {
style = 1024;
type = 43;
shadow = 2;
x = 0;
y = 0;
h = 0.029412;
w = 0.400000;
color[] = {
1, 1, 1, 0.7
};
colorActive[] = {
1, 1, 1, 1
};
colorDisabled[] = {
1, 1, 1, 0.500000
};
arrowEmpty = "\A3\ui_f\data\gui\cfg\slider\arrowEmpty_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\slider\arrowFull_ca.paa";
border = "\A3\ui_f\data\gui\cfg\slider\border_ca.paa";
thumb = "\A3\ui_f\data\gui\cfg\slider\thumb_ca.paa";
};
class RscText {
x = 0;
y = 0;
h = 0.037;
w = 0.3;
type = 0;
style = 0;
shadow = 1;
colorShadow[] = {0, 0, 0, 0.5};
font = "PuristaMedium";
SizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
text = "";
colorText[] = {1, 1, 1, 1.0};
colorBackground[] = {0, 0, 0, 0};
linespacing = 1;
};
class RscTitle:RscText {
style = 0;
shadow = 0;
sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
colorText[] = {0.95, 0.95, 0.95, 1};
};
class RscShortcutButton {
idc = -1;
style = 0;
default = 0;
shadow = 1;
w = 0.183825;
h = "( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 20)";
color[] = {1,1,1,1.0};
colorFocused[] = {1,1,1,1.0};
color2[] = {0.95,0.95,0.95,1};
colorDisabled[] = {1,1,1,0.25};
colorBackground[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",1};
colorBackgroundFocused[] = {"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.69])","(profilenamespace getvariable ['GUI_BCG_RGB_G',0.75])","(profilenamespace getvariable ['GUI_BCG_RGB_B',0.5])",1};
colorBackground2[] = {1,1,1,1};
animTextureDefault = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\normal_ca.paa";
animTextureNormal = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\normal_ca.paa";
animTextureDisabled = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\normal_ca.paa";
animTextureOver = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\over_ca.paa";
animTextureFocused = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\focus_ca.paa";
animTexturePressed = "\A3\ui_f\data\GUI\RscCommon\RscShortcutButton\down_ca.paa";
periodFocus = 1.2;
periodOver = 0.8;
class HitZone
{
left = 0.0;
top = 0.0;
right = 0.0;
bottom = 0.0;
};
class ShortcutPos
{
left = 0;
top = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - ( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2";
w = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)";
h = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
};
class TextPos
{
left = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1) * (3/4)";
top = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 20) - ( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2";
right = 0.005;
bottom = 0.0;
};
period = 0.4;
font = "PuristaMedium";
size = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
text = "";
soundEnter[] = {"\A3\ui_f\data\sound\RscButton\soundEnter",0.09,1};
soundPush[] = {"\A3\ui_f\data\sound\RscButton\soundPush",0.09,1};
soundClick[] = {"\A3\ui_f\data\sound\RscButton\soundClick",0.09,1};
soundEscape[] = {"\A3\ui_f\data\sound\RscButton\soundEscape",0.09,1};
action = "";
class Attributes
{
font = "PuristaMedium";
color = "#E5E5E5";
align = "left";
shadow = "true";
};
class AttributesImage
{
font = "PuristaMedium";
color = "#E5E5E5";
align = "left";
};
};
class RscControlsGroup {
type = 15;
idc = -1;
x = 0;
y = 0;
w = 1;
h = 1;
shadow = 0;
style = 16;
class ScrollBar {
color[] = {1, 1, 1, 0.6};
colorActive[] = {1, 1, 1, 1};
colorDisabled[] = {1, 1, 1, 0.3};
thumb = "\A3\ui_f\data\gui\cfg\scrollbar\thumb_ca.paa";
arrowFull = "\A3\ui_f\data\gui\cfg\scrollbar\arrowFull_ca.paa";
arrowEmpty = "\A3\ui_f\data\gui\cfg\scrollbar\arrowEmpty_ca.paa";
border = "\A3\ui_f\data\gui\cfg\scrollbar\border_ca.paa";
shadow = 0;
scrollSpeed = 0.05;
};
class VScrollbar:ScrollBar {
width = 0.021;
autoScrollSpeed = -1;
autoScrollDelay = 5;
autoScrollRewind = 0;
shadow = 0;
color[] = {1, 1, 1, 0.6};
};
class HScrollbar:ScrollBar {
height = 0.028;
shadow = 0;
color[] = {1, 1, 1, 0.6};
};
//class ListScrollBar : ScrollBar {};
class Controls {};
};
class RscControlsGroupNoScrollbars : RscControlsGroup {
class VScrollbar : VScrollbar {
width = 0;
};
class HScrollbar : HScrollbar {
height = 0;
};
};
class RscButtonMenu:RscShortcutButton {
idc = -1;
type = 16;
style = "0x02 + 0xC0";
default = 0;
shadow = 0;
x = 0;
y = 0;
w = 0.095589;
h = 0.039216;
animTextureNormal = "#(argb,8,8,3)color(1,1,1,1)";
animTextureDisabled = "#(argb,8,8,3)color(1,1,1,1)";
animTextureOver = "#(argb,8,8,3)color(1,1,1,1)";
animTextureFocused = "#(argb,8,8,3)color(1,1,1,1)";
animTexturePressed = "#(argb,8,8,3)color(1,1,1,1)";
animTextureDefault = "#(argb,8,8,3)color(1,1,1,1)";
colorBackground[] = {0,0,0,0.8};
colorBackgroundFocused[] = {1,1,1,1};
colorBackground2[] = {0.75,0.75,0.75,1};
color[] = {1,1,1,1};
colorFocused[] = {0,0,0,1};
color2[] = {0,0,0,1};
colorText[] = {1,1,1,1};
colorDisabled[] = {1,1,1,0.25};
period = 1.2;
periodFocus = 1.2;
periodOver = 1.2;
size = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
sizeEx = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)";
tooltipColorText[] = {1,1,1,1};
tooltipColorBox[] = {1,1,1,1};
tooltipColorShade[] = {0,0,0,0.65};
class TextPos
{
left = "0.25 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
top = "( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) - ( ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 1)) / 2";
right = 0.005;
bottom = 0.0;
};
class Attributes
{
font = "PuristaLight";
color = "#E5E5E5";
align = "left";
shadow = "false";
};
class ShortcutPos
{
left = "(6.25 * ( ((safezoneW / safezoneH) min 1.2) / 40)) - 0.0225 - 0.005";
top = 0.005;
w = 0.0225;
h = 0.03;
};
soundEnter[] = {"\A3\ui_f\data\sound\RscButtonMenu\soundEnter",0.09,1};
soundPush[] = {"\A3\ui_f\data\sound\RscButtonMenu\soundPush",0.09,1};
soundClick[] = {"\A3\ui_f\data\sound\RscButtonMenu\soundClick",0.09,1};
soundEscape[] = {"\A3\ui_f\data\sound\RscButtonMenu\soundEscape",0.09,1};
textureNoShortcut = "";
};
class TAW_VDMenu {
idd = MENU_IDD;
name = "TAW_VDMenu";
movingEnabled = 0;
enableSimulation = 1;
onLoad = "((_this select 0) displayCtrl 2999) ctrlSetFade 1; ((_this select 0) displayCtrl 2999) ctrlCommit 0;";
class controlsBackground {
class TitleBackground : RscText {
colorBackground[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])" };
idc = -1;
x = .3;
y = .2;
w = .5;
h = (1 / 25);
};
class MainBackground : RscText {
colorBackground[] = { 0, 0, 0, .7 };
idc = -1;
x = .3;
y = .2 + (11 / 250);
w = .5;
h = .57 - (22 / 250);
};
class Title : RscTitle {
colorBackround[] = { 0, 0, 0, 0 };
idc = -1;
text = "View Settings (SCRIPT)";
x = .3;
y = .2;
w = .8;
h = (1 / 25);
};
class OnFootText : RscText {
idc = -1;
text = "Infantry:";
x = .32;
y = .258;
w = .275;
h = .04;
};
class inCarText : OnFootText {
text = "Ground:";
y = .305;
};
class inAirText : OnFootText {
text = "Air:";
y = .355;
};
class ObjectText : OnFootText {
text = "Object:";
y = .655;
};
class DroneText : OnFootText {
text = "Drone:";
y = .405;
};
class TerrainBackground : TitleBackground {
text = "Grass Settings";
shadow = 0;
y = .46;
};
class ObjectBackground : TitleBackground {
text = "Object Settings";
y = .55;
};
class ButtonClose : RscButtonMenu {
idc = -1;
text = "Close";
onButtonClick = "closeDialog 0;";
x = 0.3;
y = 0.77 - (1 / 25);
w = (6.25 / 40);
h = (1 / 25);
};
class SaveManagerBtn:ButtonClose {
text = "Saves";
onButtonClick = "[] call tawvd_fnc_openSaveManager;";
x = .465;
};
};
class controls {
//Sliders
class VD_onFoot_slider : RscXSliderH {
idc = INFANTRY_SLIDER;
text = "";
onSliderPosChanged = "[0, _this select 1] call TAWVD_fnc_onSliderChanged;";
toolTip = "View Distance while on foot";
x = .42;
y = .30 - (1 / 25);
w = "9 * ( ((safezoneW / safezoneH) min 1.2) / 40)";
h = "1 * ( ( ((safezoneW / safezoneH) min 1.2) / 1.2) / 25)";
};
class VD_inCar_slider : VD_onFoot_slider {
idc = GROUND_SLIDER;
toolTip = "View distance while in a ground vehicle";
onSliderPosChanged = "[1, _this select 1] call TAWVD_fnc_onSliderChanged;";
y = .35 - (1 / 25);
};
class VD_inAir_slider : VD_onFoot_slider {
idc = AIR_SLIDER;
toolTip = "View distance while in an aircraft";
onSliderPosChanged = "[2, _this select 1] call TAWVD_fnc_onSliderChanged;";
y = .40 - (1 / 25);
};
class VD_Object_slider : VD_onFoot_slider {
idc = OBJECT_SLIDER;
toolTip = "Object rendering distance";
onSliderPosChanged = "[3, _this select 1] call TAWVD_fnc_onSliderChanged;";
y = .7 - (1 / 25);
};
class VD_Drone_slider:VD_onFoot_slider {
idc = DRONE_SLIDER;
toolTip = "View distance while operating a UAV/UGV";
onSliderPosChanged = "[4, _this select 1] call TAWVD_fnc_onSliderChanged;";
y = .45 - (1 / 25);
}
//Values (RscEdit Butons)
class VD_onFoot_Edit : RscEdit {
idc = INFANTRY_EDIT;
text = "";
onKeyUp = "[_this select 0, _this select 1, 'ground',true] call TAWVD_fnc_onChar;";
x = .7;
y = .258;
w = .08;
h = .04;
};
class VD_inCar_Edit : VD_onFoot_Edit {
idc = GROUND_EDIT;
onKeyUp = "[_this select 0, _this select 1, 'vehicle',true] call TAWVD_fnc_onChar;";
y = .31;
};
class VD_inAir_Edit : VD_onFoot_Edit {
idc = AIR_EDIT;
onKeyUp = "[_this select 0, _this select 1, 'air',true] call TAWVD_fnc_onChar;";
y = .36;
};
class VD_inDrone_Edit:VD_onFoot_Edit {
idc = DRONE_EDIT;
onKeyUp = "[_this select 0, _this select 1, 'drone',true] call TAWVD_fnc_onChar;";
y = .41;
};
class VD_Object_Edit : VD_onFoot_Edit {
idc = OBJECT_EDIT;
onKeyUp = "[_this select 0, _this select 1, 'object',true] call TAWVD_fnc_onChar;";
y = .656;
};
//Grass Settings
class VD_terrain_none {
idc = TERRAIN_NONE;
type = 11;
style = 0;
font = "PuristaLight";
color[] = { 1, 1, 1, 1 };
colorActive[] = { 1, 0.2, 0.2, 1 };
colorDisabled[] = {0, 0, 0, 1};
soundEnter[] = { "\A3\ui_f\data\sound\onover", 0.09, 1 };
soundPush[] = { "\A3\ui_f\data\sound\new1", 0.0, 0 };
soundClick[] = { "\A3\ui_f\data\sound\onclick", 0.07, 1 };
soundEscape[] = { "\A3\ui_f\data\sound\onescape", 0.09, 1 };
text = "None";
action = "['none'] call TAWVD_fnc_onTerrainChanged;";
sizeEx = 0.04;
x = .38; y = .505;
w = .275; h = .04;
};
class VD_terrain_low : VD_terrain_none {
idc = -1;
text = "Low";
action = "['low'] call TAWVD_fnc_onTerrainChanged;";
x = .47;
};
class VD_terrain_normal : VD_terrain_none {
idc = -1;
text = "Normal";
action = "['norm'] call TAWVD_fnc_onTerrainChanged;";
x = .56;
};
class VD_terrain_high : VD_terrain_none {
idc = -1;
text = "High";
action = "['high'] call TAWVD_fnc_onTerrainChanged;";
x = .67;
};
class ObjectSyncCheckbox : RscCheckbox
{
idc = 2931;
x = .32; y = .6;
tooltip = "Sync object rendering with view rendering";
onCheckedChanged = "if((_this select 1) == 1) then {tawvd_syncObject = true;ctrlEnable [2941,false]; ctrlEnable [2942,false];} else {tawvd_syncObject = false; ctrlEnable [2942,true]; ctrlEnable [2941,true];};";
w = 1 * GUI_GRID_CENTER_W;
h = 1 * GUI_GRID_CENTER_H;
};
class ObjectSynctext : RscText {
idc = -1;
text = "Sync with view";
x = .345; y = .596;
w = .35; h = .04;
};
class Manager:RscControlsGroup {
idc = MANAGER_GROUP;
x = -0.21; y = .2;
w = .5; h = 3;
class Controls {
class SaveLoadGroup:RscControlsGroupNoScrollbars {
idc = SAVELOAD_GROUP;
x = 0;
y = 0;
w = .5;
h = 3;
class Controls {
class MyTitleBackground:RscText {
colorBackground[] = { "(profilenamespace getvariable ['GUI_BCG_RGB_R',0.3843])", "(profilenamespace getvariable ['GUI_BCG_RGB_G',0.7019])", "(profilenamespace getvariable ['GUI_BCG_RGB_B',0.8862])", "(profilenamespace getvariable ['GUI_BCG_RGB_A',0.7])" };
idc = -1;
x = 0;
y = 0;
w = .5;
h = (1 / 25);
};
class Title : RscTitle {
colorBackround[] = { 0, 0, 0, 0 };
idc = -1;
text = "Save Manager";
x = 0;
y = 0;
w = .8;
h = (1 / 25);
};
class MainBackground:RscText {
colorBackground[] = { 0, 0, 0, .7 };
idc = -1;
x = 0;
y = 0 + (11 / 250);
w = .5;
h = .57 - (22 / 250);
};
class SaveList:RscListBox {
idc = SAVES_LIST;
sizeEx = 0.04;
colorBackground[] = {0.1,0.1,0.1,0.9};
x = 0; y = 0 + (11 / 250);
w = .5; h = .49 - (22 / 250);
onLBSelChanged = "_this call TAWVD_fnc_onSaveSelectionChanged;";
};
class SaveSlotName:VD_onFoot_Edit {
idc = SLOT_NAME;
text = "SAVE NAME";
colorBackground[] = {0,0,0,0.6};
onKeyUp = "";
x = .025; y = .42 + (11 / 250);
w = .45;
};
class SaveButton:RscButtonMenu {
text = "Save";
onButtonClick = "[] call TAWVD_fnc_onSavePressed;";
x = 0;
y = 0.57 - (1 / 25);
w = (6.25 / 40);
h = (1 / 25);
};
class HideButton:RscButtonMenu {
text = "Hide";
onButtonClick = "((findDisplay 2900) displayCtrl 2999) ctrlSetFade 1; ((findDisplay 2900) displayCtrl 2999) ctrlCommit 0.3;";
x = .16;
y = 0.57 - (1 / 25);
w = (6.25 / 40);
h = (1 / 25);
};
};
};
};
};
};
};

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@ -1,44 +0,0 @@
/* Main display IDD & IDC's */
#define MENU_IDD 2900
#define INFANTRY_SLIDER 2901
#define INFANTRY_EDIT 2902
#define GROUND_SLIDER 2911
#define GROUND_EDIT 2912
#define AIR_SLIDER 2921
#define AIR_EDIT 2922
#define OBJECT_SLIDER 2941
#define OBJECT_EDIT 2942
#define DRONE_SLIDER 2951
#define DRONE_EDIT 2952
#define TERRAIN_NONE 2950
#define GUI_GRID_CENTER_WAbs ((safezoneW / safezoneH) min 1.2)
#define GUI_GRID_CENTER_HAbs (GUI_GRID_CENTER_WAbs / 1.2)
#define GUI_GRID_CENTER_W (GUI_GRID_CENTER_WAbs / 40)
#define GUI_GRID_CENTER_H (GUI_GRID_CENTER_HAbs / 25)
#define GUI_GRID_CENTER_X (safezoneX + (safezoneW - GUI_GRID_CENTER_WAbs)/2)
#define GUI_GRID_CENTER_Y (safezoneY + (safezoneH - GUI_GRID_CENTER_HAbs)/2)
#define ST_LEFT 0x00
#define ST_MULTI 0x10
#define SEL(ARRAY,INDEX) (ARRAY select INDEX)
/* Save / Load Manager */
#define MANAGER_GROUP 2999
#define SAVELOAD_GROUP 3000
#define SAVES_LIST 3001
#define SLOT_NAME 3002
/* Namespace Macros */
#define SVAR_MNS missionNamespace setVariable
#define SVAR_UINS uiNamespace setVariable
#define SVAR_PNS profileNamespace setVariable
#define GVAR_MNS missionNamespace getVariable
#define GVAR_UINS uiNamespace getVariable
#define GVAR_PNS profileNamespace getVariable
/* Condition Macros */
#define EQUAL(condition1,condition2) condition1 isEqualTo condition2
/* Display Macros */
#define CONTROL(disp,ctrl) ((findDisplay ##disp) displayCtrl ##ctrl)
#define CONTROL_DATA(ctrl) (lbData[ctrl,lbCurSel ctrl])
#define CONTROL_DATAI(ctrl,index) ctrl lbData index

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@ -1,36 +0,0 @@
#include "defines.h"
/*
Author: Bryan "Tonic" Boardwine
Description:
When a character is entered it is validated and changes the
correct slider it is associated with. I probably over-complicated
this more then I had to but onChar behaves weird.
PARAMS:
0: CONTROL
1: SCALAR (INT)
2: STRING (Case option)
*/
private["_value","_varName","_maxRange"];
params ["_control","_code","_slider"];
disableSerialization;
if(isNull _control) exitWith {}; //POOOOOP
_maxRange = if(!isNil "tawvd_maxRange") then {tawvd_maxRange} else {20000};
_value = parseNumber (ctrlText _control);
if(_value > _maxRange OR _value < 100) exitwith {[] call TAWVD_fnc_openMenu;};
_varName = switch (_slider) do {
case "ground": {"tawvd_foot"};
case "vehicle": {"tawvd_car"};
case "air": {"tawvd_air"};
case "object": {"tawvd_object"};
case "drone": {"tawvd_drone"};
default {"tawvd_foot"};
};
SVAR_MNS [_varName,_value];
[] call TAWVD_fnc_updateViewDistance;
[] call TAWVD_fnc_openMenu;

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@ -1,27 +0,0 @@
#include "defines.h"
/*
Author: Bryan "Tonic" Boardwine
Description:
Updates the view distance dependant on whether the player
is on foot, a car or an aircraft.
*/
private ["_saveIndex","_saveName"];
_saveIndex = lbCurSel SAVES_LIST;
_saveName = ctrlText SLOT_NAME;
hint format["saveIndex: %1", _saveIndex];
SVAR_PNS [format["tawvd_slot_%1",_saveIndex],
[
_saveName,
tawvd_foot,
tawvd_car,
tawvd_air,
tawvd_drone,
tawvd_object,
tawvd_syncObject
]
];
saveProfileNamespace;
[] call TAWVD_fnc_openSaveManager;

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#include "defines.h"
/*
Author: Bryan "Tonic" Boardwine
Description:
Updates the view distance dependant on whether the player
is on foot, a car or an aircraft.
*/
private "_saveData";
params [["_control",controlNull,[controlNull]],["_index",-1,[0]]];
/* Error checks */
if(EQUAL(_index,-1) OR isNull _control) exitWith {};
_saveData = GVAR_PNS format["tawvd_slot_%1",_index];
if(isNil "_saveData") exitWith {};
/* Set variables to chosen slot data */
CONTROL(MENU_IDD,SLOT_NAME) ctrlSetText (SEL(_saveData,0));
SVAR_MNS ["tawvd_foot",SEL(_saveData,1)];
SVAR_MNS ["tawvd_car",SEL(_saveData,2)];
SVAR_MNS ["tawvd_air",SEL(_saveData,3)];
SVAR_MNS ["tawvd_drone",SEL(_saveData,4)];
SVAR_MNS ["tawvd_object",SEL(_saveData,5)];
SVAR_MNS ["tawvd_syncObject",SEL(_saveData,6)];
/* Update Menu & View Distance */
[] call TAWVD_fnc_updateViewDistance;
[] call TAWVD_fnc_openMenu;

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#include "defines.h"
/*
Author: Bryan "Tonic" Boardwine
Description:
Called when the slider is changed for any field and
updates the view distance for it.
*/
private "_varData";
params [["_mode",-1,[0]],["_value",-1,[0]]];
if(EQUAL(_mode,-1) OR EQUAL(_value,-1)) exitWith {};
disableSerialization;
_varData = switch(_mode) do {
case 0: {["tawvd_foot",INFANTRY_EDIT]};
case 1: {["tawvd_car",GROUND_EDIT]};
case 2: {["tawvd_air",AIR_EDIT]};
case 3: {["tawvd_object",OBJECT_EDIT]};
case 4: {["tawvd_drone",DRONE_EDIT]};
};
SVAR_MNS [SEL(_varData,0),round(_value)];
ctrlSetText[SEL(_varData,1),str(GVAR_MNS SEL(_varData,0))];
[] call TAWVD_fnc_updateViewDistance;
if(EQUAL(_mode,3)) then {
setObjectViewDistance [tawvd_object,100];
};
if(tawvd_syncObject) then {
sliderSetPosition[OBJECT_SLIDER, tawvd_object];
ctrlSetText[OBJECT_EDIT,str(tawvd_object)];
};

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/*
Author: Bryan "Tonic" Boardwine
Description:
Updates the players terraingrid when called.
*/
private "_type";
_type = param [0,"",[""]];
if(_type == "") exitWith {};
switch (_type) do {
case "none": {if(isNil "tawvd_disablenone") then {setTerrainGrid 50;};};
case "low": {setTerrainGrid 30;};
case "norm": {setTerrainGrid 12.5;};
case "high": {setTerrainGrid 3.125;};
};

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@ -1,41 +0,0 @@
#include "defines.h"
/*
Author: Bryan "Tonic" Boardwine
Description:
Called via addAction and opens the TAW View Distance Menu
*/
if(isNull (findDisplay MENU_IDD)) then {
if(!createDialog "TAW_VDMenu") exitWith {hint "Something went wrong, the menu won't open?"};
};
disableSerialization;
{
ctrlSetText[SEL(_x,0),str(SEL(_x,1))];
} foreach [[INFANTRY_EDIT,tawvd_foot],[GROUND_EDIT,tawvd_car],[AIR_EDIT,tawvd_air],[OBJECT_EDIT,tawvd_object],[DRONE_EDIT,tawvd_drone]];
//Setup the sliders
{
if(!isNil "tawvd_maxRange") then {
slidersetRange [_x select 0,100,tawvd_maxRange];
} else {
slidersetRange [_x select 0,100,20000];
};
((findDisplay MENU_IDD) displayCtrl (_x select 0)) sliderSetSpeed [100,100,100];
sliderSetPosition[_x select 0, _x select 1];
} foreach [[INFANTRY_SLIDER,tawvd_foot],[GROUND_SLIDER,tawvd_car],[AIR_SLIDER,tawvd_air],[OBJECT_SLIDER,tawvd_object],[DRONE_SLIDER,tawvd_drone]];
((findDisplay MENU_IDD) displayCtrl 2931) cbSetChecked tawvd_syncObject;
if(tawvd_syncObject) then {
ctrlEnable [OBJECT_SLIDER,false];
ctrlEnable [OBJECT_EDIT,false];
} else {
ctrlEnable [OBJECT_SLIDER,true];
ctrlEnable [OBJECT_EDIT,true];
};
//Lets disable it..
if(!isNil "tawvd_disablenone") then {
ctrlEnable [TERRAIN_NONE,false];
};

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#include "defines.h"
/*
Author: Bryan "Tonic" Boardwine
Description:
Updates the view distance dependant on whether the player
is on foot, a car or an aircraft.
*/
private ["_controlGrp","_saveList"];
disableSerialization;
/* Store displays */
_controlGrp = CONTROL(MENU_IDD,MANAGER_GROUP);
_saveList = CONTROL(MENU_IDD,SAVES_LIST);
lbClear _saveList; //Purge the list
/* Make the Saves manager group visible */
_controlGrp ctrlSetfade 0;
_controlGrp ctrlCommit .3;
/* Fill the listbox */
for "_i" from 0 to 9 do {
_varData = GVAR_PNS format["tawvd_slot_%1",_i];
if(!isNil "_varData") then {
_saveList lbAdd SEL(_varData,0);
_saveList lbSetData [(lbSize _saveList)-1,"true"];
} else {
_saveList lbAdd format["Save Slot %1",_i];
_saveList lbSetData [(lbSize _saveList)-1,"false"];
};
};

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@ -1,196 +0,0 @@
/*%FSM<COMPILE "scriptedFSM.cfg, TAW_VD State Tracker">*/
/*%FSM<HEAD>*/
/*
item0[] = {"init",0,250,-39.234997,-157.457230,50.765003,-107.457222,0.000000,"init"};
item1[] = {"true",8,218,-39.286701,-67.901810,50.713299,-17.901814,0.000000,"true"};
item2[] = {"I_am_a_loop__",2,250,-37.913574,2.551729,52.086441,52.551727,0.000000,"I am a loop.."};
item3[] = {"Dead_Player",4,4314,-137.117889,56.721581,-47.117889,106.721581,0.000000,"Dead Player"};
item4[] = {"I_am_dead_Set_my",2,250,-215.837250,109.620483,-125.837227,159.620499,0.000000,"I am dead" \n "Set my corpse"};
item5[] = {"Alive_player",4,218,-215.185760,16.088562,-125.185867,66.088623,0.000000,"Alive player"};
item6[] = {"Re_add_my_action",2,250,-215.481354,-68.055023,-125.481308,-18.054995,0.000000,"Re-add my" \n "action please"};
item7[] = {"State_changed",4,218,107.007217,1.512135,197.007202,51.512016,0.000000,"State changed"};
item8[] = {"Update_me",2,250,107.804337,-67.884735,197.804352,-17.884773,0.000000,"Update me"};
link0[] = {0,1};
link1[] = {1,2};
link2[] = {2,3};
link3[] = {2,7};
link4[] = {3,4};
link5[] = {4,5};
link6[] = {5,6};
link7[] = {6,1};
link8[] = {7,8};
link9[] = {8,1};
globals[] = {0.000000,0,0,0,0,640,480,1,12,6316128,1,-604.631348,604.623535,339.349304,-422.033386,1146,884,1};
window[] = {2,-1,-1,-1,-1,1340,208,1648,580,3,1164};
*//*%FSM</HEAD>*/
class FSM
{
fsmName = "TAW_VD State Tracker";
class States
{
/*%FSM<STATE "init">*/
class init
{
name = "init";
itemno = 0;
init = /*%FSM<STATEINIT""">*/"private [""_playerState"",""_corpse"",""_actionID"",""_droneState""];" \n
"" \n
"_playerState = vehicle player;" \n
"_droneState = UAVControl (getConnectedUAV player) select 1;" \n
"tawvd_addon_disable = true;" \n
"" \n
"if(isNil {profileNamespace getVariable ""tawvd_foot""}) then {" \n
" profileNamespace setVariable [""tawvd_foot"",viewDistance];" \n
" profileNamespace setVariable [""tawvd_car"",viewDistance];" \n
" profileNamespace setVariable [""tawvd_air"",viewDistance];" \n
" profileNamespace setVariable [""tawvd_drone"",viewDistance];" \n
" profileNamespace setVariable [""tawvd_object"",viewDistance];" \n
" saveProfileNamespace;" \n
"};" \n
"" \n
"tawvd_foot = profileNamespace getVariable [""tawvd_foot"",viewDistance];" \n
"tawvd_car = profileNamespace getVariable [""tawvd_car"",viewDistance];" \n
"tawvd_air = profileNamespace getVariable [""tawvd_air"",viewDistance];" \n
"tawvd_drone = profileNamespace getVariable [""tawvd_drone"",viewDistance];" \n
"tawvd_object = profileNamespace getVariable [""tawvd_object"",viewDistance];" \n
"" \n
"tawvd_syncObject = true;" \n
"if(!isNil ""ace_interact_menu_fnc_createAction"") then {" \n
" _actionID = [""tawvd_menu"",""View Distance Settings"","""",{[] call TAWVD_fnc_openMenu},{true}] call ace_interact_menu_fnc_createAction;" \n
" [typeOf player, 1, [""ACE_SelfActions""], _actionID] call ace_interact_menu_fnc_addActionToClass;" \n
"} else {" \n
" _actionID = player addAction[""<t color='#FF0000'>Settings</t>"",TAWVD_fnc_openMenu,[],-99,false,false,"""",''];" \n
"};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
itemno = 1;
priority = 0.000000;
to="I_am_a_loop__";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "I_am_a_loop__">*/
class I_am_a_loop__
{
name = "I_am_a_loop__";
itemno = 2;
init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "State_changed">*/
class State_changed
{
itemno = 7;
priority = 0.000000;
to="Update_me";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"(vehicle player != _playerState OR (UAVControl getConnectedUAV player select 1) != _droneState)"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
/*%FSM<LINK "Dead_Player">*/
class Dead_Player
{
itemno = 3;
priority = 0.000000;
to="I_am_dead_Set_my";
precondition = /*%FSM<CONDPRECONDITION""">*/"isNil ""ace_interact_menu_fnc_createAction"""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"!alive player && isNil ""ace_interact_menu_fnc_createAction"""/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "I_am_dead_Set_my">*/
class I_am_dead_Set_my
{
name = "I_am_dead_Set_my";
itemno = 4;
init = /*%FSM<STATEINIT""">*/"_corpse = player;" \n
"_corpse removeAction _actionID;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/"isNil ""ace_interact_menu_fnc_createAction""" \n
""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "Alive_player">*/
class Alive_player
{
itemno = 5;
priority = 0.000000;
to="Re_add_my_action";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"alive player"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Re_add_my_action">*/
class Re_add_my_action
{
name = "Re_add_my_action";
itemno = 6;
init = /*%FSM<STATEINIT""">*/"if(isNil ""ace_interact_menu_fnc_createAction"") then {" \n
" _actionID = player addAction[""<t color='#FF0000'>Settings</t>"",TAWVD_fnc_openMenu,[],-99,false,false,"""",''];" \n
"};"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
itemno = 1;
priority = 0.000000;
to="I_am_a_loop__";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
/*%FSM<STATE "Update_me">*/
class Update_me
{
name = "Update_me";
itemno = 8;
init = /*%FSM<STATEINIT""">*/"[] call TAWVD_fnc_updateViewDistance;" \n
"_playerState = vehicle player;" \n
"_droneState = UAVControl (getConnectedUAV player) select 1;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
/*%FSM<LINK "true">*/
class true
{
itemno = 1;
priority = 0.000000;
to="I_am_a_loop__";
precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
};
/*%FSM</LINK>*/
};
};
/*%FSM</STATE>*/
};
initState="init";
finalStates[] =
{
};
};
/*%FSM</COMPILE>*/

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#include "defines.h"
/*
Author: Bryan "Tonic" Boardwine
Description:
Updates the view distance dependant on whether the player
is on foot, a car or an aircraft.
*/
private "_dist";
switch (true) do {
case (!(EQUAL(SEL(UAVControl getConnectedUAV player,1),""))): {
setViewDistance tawvd_drone;
_dist = tawvd_drone;
};
case ((vehicle player) isKindOf "Man"): {
setViewDistance tawvd_foot;
_dist = tawvd_foot;
};
case (((vehicle player) isKindOf "LandVehicle") || ((vehicle player) isKindOf "Ship")): {
setViewDistance tawvd_car;
_dist = tawvd_car;
};
case ((vehicle player) isKindOf "Air"): {
setViewDistance tawvd_air;
_dist = tawvd_air;
};
};
if(tawvd_syncObject) then {
setObjectViewDistance [_dist,100];
tawvd_object = _dist;
};