95 lines
3.3 KiB
Plaintext
95 lines
3.3 KiB
Plaintext
waitUntil {!(isNull player)};
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waitUntil {player==player};
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switch (side player) do
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{
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case EAST:
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{
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};
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case WEST:
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{
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};
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case RESISTANCE:
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{
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player createDiaryRecord ["Diary", ["Logistics","
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Resupply: After the airfield is captured a helicopter can fly in more amunition at the request of Sunray.
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<br/>
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<br/>
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Fire Support: the Sehrenist Forces have promised to supply a mortar tube, other then that you are on your own.
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<br/>
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<br/>
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Radios: team leads and sunray will be supplied with pack radios.
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"]];
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player createDiaryRecord ["Diary",["R.O.E. ","
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Sehrenist Forces: Allies in this fight, do not engage.
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<br/>
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<br/>
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NACS and Guardia: Hostile, engage at your team leaders discretion. Free to return fire at will.
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<br/>
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<br/>
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Civilians: likely to be present in Paraiso, avoid if possible. not mission critical.
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"]];
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player createDiaryRecord ["Diary",["Execution","
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While the Mercenaries are attacking the airfield the Sehrinst will fight a blocking action to the south against any NACS reinforcements.
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It is likely they will not be able to stop any attack, only hold it for some time. They will keep us aprised via radio.
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Be prepared to fight a defense action after the General has been removed, the airfield is vital to our plans, we cannot lose it.
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"]];
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player createDiaryRecord ["Diary",["Forces","
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British Mercenaries (Hatchett team):
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<br/> Rouglhy platoon sized force of 'ex' special forces.
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<br/>
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<br/>
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Sehrenist:
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<br/> loacl Guirella movement, irregular force with a mix of weapons. Our Allies for this mission.
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Identified by the bands on thier left arm.
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<br/>
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<br/>
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The National Army Corps of Sahrani (NACS):
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<br/> Easily identifiable by their uniforms, the millitary arm of the Dictorship and our opposition for today.
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Years of political isolation from the west has lead to the NACS having to rely on WW2 era gear along with a limited amount of more modern equipment secured from South American and African nations.
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Shermans still make up the majority of the NACS armoured might.
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<br/>
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<br/>
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Guardia Civil de Sahrani:
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<br/> the Police, lightly armed but loyal to the General. Identified by their yellow berets
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Currently Riot units are guarding several checkpoints leading into Paraiso.
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"]];
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player createDiaryRecord ["Diary",["Mission","
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Before sunrise our forces will effect a landing at Rashidan and meet up with Sehrenist forces to aquire vehicles and heavy weapons.
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From there we will attack and seize the Airfield.
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Once this is accomplished they will move on to capturing the General himself from his mansion in Corinto.
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The General will then be escorted to the Airfield to be flown away and formely be offered Asylum.
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"]];
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player createDiaryRecord ["Diary",["Situation","
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The former British Colony of Sahrani is in the middle of a bloddy Civil war.
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The rebellious socialist Democratic Republic of Sahrani in the north is at war with dictator General Leopoldo Vejar in the south.
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The General has failed to put down the socialists and so the time has come for a reigme change.
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<br/>
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<br/>
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The royalist faction, the Sehrenists, has been fighting a gueralla war against both the General and the Communists.
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A force of British 'Mercinaries' will be sent to remove the general and reinstate King Joseph III to the throne.
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He has been trained at Sandhurst and will be more amenable to our needs.
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"]];
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};
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case CIVILIAN:
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{
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};
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};
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