2026-05-03 17:46:36 +10:00
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author = "Clarky";
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briefingName = "Battle of St Vith";
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onLoadName = "Battle of St Vith";
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loadScreen = "images\Battle of St Vith3.paa";
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onLoadMission = "The Lucky Seventh assist a desperate defense of St Vith from German assault.";
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overviewPicture = "images\Battle of St Vith3.paa";
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overviewText = "The Lucky Seventh assist a desperate defense of St Vith from German assault.";
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class Header
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{
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gameType = "Coop"; // game type
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minPlayers = 6; // minimum number of players the mission supports
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maxPlayers = 22; // maximum number of players the mission supports
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};
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respawnTemplates[] = {"MenuPosition"};
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respawnOnStart = 0;
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respawnDialog = 1;
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2026-05-21 00:37:08 +10:00
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// To Do
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// - Finish loadouts (tankers done?)
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// - Mission briefing, task descriptions etc.
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// - Server test
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// - Spare tracks etc.
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class CfgFunctions
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{
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#include "taw_vd\CfgFunctions.hpp"
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class CLRK
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{
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tag = "CLRK";
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class Layers
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{
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file = "functions";
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class toggleLayerSim {};
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};
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};
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};
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2026-05-03 17:46:36 +10:00
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class ACEX_Fortify_Presets {
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class TAG_Fortifications {
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displayName = "Fortifications";
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objects[] = {
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{"Land_SPE_BarbedWire_04", 15},
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{"Land_SPE_HedgeHog", 25}
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};
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};
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class TAG_Sandbags {
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displayName = "Sandbags";
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objects[] = {
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{"Land_SPE_Sandbag_Short_Low", 5},
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{"Land_SPE_Sandbag_Short", 5},
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{"Land_SPE_Sandbag_Long", 8},
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{"land_spe_sandbag_curve", 8},
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{"Land_SPE_Sandbag_Nest", 8},
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{"Land_SPE_Sandbag_Gun_Hole", 10},
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};
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};
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class TAG_categories {
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displayName = "Operation Whiplash";
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objects[] = {
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{"Land_SPE_Sandbag_Short_Low", 5, "TAG_Sandbags"},
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{"Land_SPE_Sandbag_Short", 5, "TAG_Sandbags"},
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{"Land_SPE_Sandbag_Long", 8, "TAG_Sandbags"},
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{"land_spe_sandbag_curve", 8, "TAG_Sandbags"},
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{"Land_SPE_Sandbag_Nest", 8, "TAG_Sandbags"},
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{"Land_SPE_Sandbag_Gun_Hole", 10, "TAG_Sandbags"},
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{"Land_SPE_BarbedWire_04", 15, "TAG_Fortifications"},
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{"Land_SPE_HedgeHog", 25, "TAG_Fortifications"},
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};
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};
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};
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