Set up mission autorun. Beefed up enemy numbers where appropriate. Reduced allied NPC numbers to reduce server load. Tightened up auto-detection of mission completion etc. Integrated some newer learnings like custom functions and stuff. Still a couple things left to do to get mission-ready (primarily flavour text and loadouts)
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@@ -18,6 +18,26 @@ respawnTemplates[] = {"MenuPosition"};
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respawnOnStart = 0;
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respawnDialog = 1;
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// To Do
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// - Finish loadouts (tankers done?)
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// - Mission briefing, task descriptions etc.
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// - Server test
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// - Spare tracks etc.
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class CfgFunctions
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{
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#include "taw_vd\CfgFunctions.hpp"
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class CLRK
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{
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tag = "CLRK";
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class Layers
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{
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file = "functions";
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class toggleLayerSim {};
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};
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};
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};
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class ACEX_Fortify_Presets {
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class TAG_Fortifications {
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displayName = "Fortifications";
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