Set up mission autorun. Beefed up enemy numbers where appropriate. Reduced allied NPC numbers to reduce server load. Tightened up auto-detection of mission completion etc. Integrated some newer learnings like custom functions and stuff. Still a couple things left to do to get mission-ready (primarily flavour text and loadouts)

This commit is contained in:
2026-05-21 00:37:08 +10:00
parent 189519bcb3
commit dd7ecb0dd6
17 changed files with 17565 additions and 4494 deletions
+20
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@@ -18,6 +18,26 @@ respawnTemplates[] = {"MenuPosition"};
respawnOnStart = 0;
respawnDialog = 1;
// To Do
// - Finish loadouts (tankers done?)
// - Mission briefing, task descriptions etc.
// - Server test
// - Spare tracks etc.
class CfgFunctions
{
#include "taw_vd\CfgFunctions.hpp"
class CLRK
{
tag = "CLRK";
class Layers
{
file = "functions";
class toggleLayerSim {};
};
};
};
class ACEX_Fortify_Presets {
class TAG_Fortifications {
displayName = "Fortifications";