Update 'Introduction to Editing'
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> This is the Aimbots text guide to introducing people to editing. I'm writing it to be readable, but I will probably use it as a reference for myself while talking to someone streaming the editor.
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If you are beginning editing, it's usually best to start just using the editor, and designing Zeus-assisted missions.
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If you are beginning editing, it's usually best to start just using the editor, and designing Zeus-assisted missions.
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> Zeus is the inteface that allows players to spawn units and give commands, allowing the player to act like a DnD dungeon master, or just tweak things on the fly as desired. Multiple players can be given zeus at the same time in a mission.
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> Zeus is the inteface that allows players to spawn units and give commands, allowing the player to act like a DnD dungeon master, or just tweak things on the fly as desired. Multiple players can be given zeus at the same time in a mission.
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@ -33,3 +35,6 @@ Todo: Basic group management. Link [Field Manual](https://community.bistudio.com
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Press Y to exit Zeus. Press Escape, then Return to Eden Editor. *You are back in the editor, and changes you make can be saved again.*
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Press Y to exit Zeus. Press Escape, then Return to Eden Editor. *You are back in the editor, and changes you make can be saved again.*
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The Editor and Zeus have similar, but not identical interfaces.
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The Editor and Zeus have similar, but not identical interfaces.
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Todo: Add editable objects - module version, script version, ACE version. Allegience. Multiplayer, Respawn settings. Debug console for admin.
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