Update 'In Game Admin Helpers'
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# **Zeus Control**
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See also [ACE Snippets](Ace Snippets)
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# Zeus Control
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## **Make Units Zeus-Interactable**
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## Make Units Zeus-Interactable
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In the editor, placing this in the init field of a unit will make the unit interactable by the Zeus called myCurator (set name of the Zeus module to myCurator), even if you are not running with Zeus helper mods:\
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In the editor, placing this in the init field of a unit will make the unit interactable by the Zeus called myCurator (set name of the Zeus module to myCurator), even if you are not running with Zeus helper mods:
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myCurator addCuratorEditableObjects \[\[this\], true\];
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`myCurator addCuratorEditableObjects [[this], true];`
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## **Get Unit Zeus is Controlling**
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## Get Unit Zeus is Controlling
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myUnit = missionNamespace getVariable \["bis_fnc_moduleRemoteControl_unit", player\]
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`myUnit = missionNamespace getVariable ["bis_fnc_moduleRemoteControl_unit", player];`
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# Time
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# Time
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## Set time to specific time using skipTime
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## Set time to specific time using skipTime
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