10 Commits

Author SHA1 Message Date
buster 137c7691e8 dlc proofing
added some vanilla uniforms in case people get annoyed
2024-02-21 13:00:27 +11:00
buster be7013e324 finishing touches
Added some light houses, a fire to guide in boats. removed weapons from ranges and add mortar ammo
2024-02-20 22:57:26 +11:00
buster 1329ce75f6 Update briefing.sqf
spelling fixes
2024-02-20 21:41:51 +11:00
buster 047512b55b Update mission.sqm 2024-02-20 21:03:56 +11:00
buster d842f88003 Merge pull request 'Teleport Boats' (#2) from teleportBoats into main
Reviewed-on: #2
2024-02-20 09:36:34 +00:00
taggerung d1ce532388 Teleport Boats
Addaction on alpha boatk
2024-02-20 20:05:42 +10:30
buster d749fdd53e pushing fix
addressing issues in briefing
2024-02-20 20:17:07 +11:00
buster fd84aea9fb fixing folder name
and some spacing in the brief
2024-02-20 18:56:47 +11:00
buster 2b09c33a58 adjustments
adjusting time and added another stick just in case. moved respawn to intitial spawn. Added briefing probably some other stuff.
2024-02-20 18:39:01 +11:00
buster cdb83bbc00 mostly finished mission
Added patrols and better unit positions. Added 3den.
Need the boat teleport. Must add objectives manually through zeus
2024-02-20 16:47:31 +11:00
6 changed files with 9429 additions and 3948 deletions
@@ -140,6 +140,15 @@ a:hover {
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=463939057" data-type="Link">http://steamcommunity.com/sharedfiles/filedetails/?id=463939057</a> <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=463939057" data-type="Link">http://steamcommunity.com/sharedfiles/filedetails/?id=463939057</a>
</td> </td>
</tr> </tr>
<tr data-type="ModContainer">
<td data-type="DisplayName">3den Enhanced</td>
<td>
<span class="from-steam">Steam</span>
</td>
<td>
<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=623475643" data-type="Link">https://steamcommunity.com/sharedfiles/filedetails/?id=623475643</a>
</td>
</tr>
</table> </table>
</div> </div>
<div class="dlc-list"> <div class="dlc-list">
+14
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@@ -0,0 +1,14 @@
PN_C_CIV_Doctor
PN_C_CIV_Worker_4
PN_C_CIV_Man_Casual_2_Tie
PN_C_CIV_Man_Casual_4_Tie
PN_C_CIV_Worker_2
PN_C_CIV_Man_Casual_5_Rolled
PN_C_CIV_Man_Casual_6_Rolled
PN_C_CIV_Man_Formal_Grey
PN_C_CIV_Man_Casual_7_Tie
PN_C_CIV_Man_Casual_3_Rolled
PN_C_CIV_Man_Vest_4
PN_C_CIV_Man_Sweater_5
PN_C_CIV_Man_Jacket
PN_C_CIV_Man_Formal
+100
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@@ -0,0 +1,100 @@
waitUntil {!(isNull player)};
waitUntil {player==player};
switch (side player) do
{
case EAST:
{
};
case WEST:
{
};
case RESISTANCE:
{
player createDiaryRecord ["Diary", ["Logistics","
Resupply: After the airfield is captured a helicopter can fly in more amunition at the request of Sunray.
<br/>
<br/>
Fire Support: the Sehrenist Forces have promised to supply a mortar tube, other then that you are on your own.
<br/>
<br/>
Radios: team leads and sunray will be supplied with pack radios.
"]];
player createDiaryRecord ["Diary",["R.O.E. ","
Sehrenist Forces: Allies in this fight, do not engage.
<br/>
<br/>
NACS and Guardia: Hostile, engage at your team leaders discretion. Free to return fire at will.
<br/>
<br/>
Civilians: likely to be present in Paraiso, avoid if possible. not mission critical.
"]];
player createDiaryRecord ["Diary",["Execution","
While the Mercenaries are attacking the airfield the Sehrinst will fight a blocking action to the south against any NACS reinforcements.
It is likely they will not be able to stop any attack, only hold it for some time. They will keep us aprised via radio.
Be prepared to fight a defense action after the General has been removed, the airfield is vital to our plans, we cannot lose it.
"]];
player createDiaryRecord ["Diary",["Forces","
British Mercenaries (Hatchett team):
<br/> Rouglhy platoon sized force of 'ex' special forces.
<br/>
<br/>
Sehrenist:
<br/> loacl Guirella movement, irregular force with a mix of weapons. Our Allies for this mission.
Identified by the bands on thier left arm.
<br/>
<br/>
The National Army Corps of Sahrani (NACS):
<br/> Easily identifiable by their uniforms, the millitary arm of the Dictorship and our opposition for today.
Years of political isolation from the west has lead to the NACS having to rely on WW2 era gear along with a limited amount of more modern equipment secured from South American and African nations.
Shermans still make up the majority of the NACS armoured might.
<br/>
<br/>
Guardia Civil de Sahrani:
<br/> the Police, lightly armed but loyal to the General. Identified by their yellow berets
Currently Riot units are guarding several checkpoints leading into Paraiso.
"]];
player createDiaryRecord ["Diary",["Mission","
Before sunrise our forces will effect a landing at Rashidan and meet up with Sehrenist forces to acquire vehicles and heavy weapons.
<br/>
<br/>
From there we will attack and seize the Airfield.
<br/>
<br/>
Once this is accomplished they will move on to capturing the General himself from his mansion in Corinto.
<br/>
<br/>
The General will then be escorted to the Airfield to be flown away and formerly be offered Asylum.
"]];
player createDiaryRecord ["Diary",["Situation","
The former British Colony of Sahrani is in the middle of a bloody Civil war.
The rebellious socialist Democratic Republic of Sahrani in the north is at war with dictator General Leopoldo Vejar in the south.
The General has failed to put down the socialists and so the time has come for a reigme change.
<br/>
<br/>
The royalist faction, the Sehrenists, has been fighting a gueralla war against both the General and the Communists.
A force of British 'Mercenaries' will be sent to remove the general and reinstate King Joseph III to the throne.
He has been trained at Sandhurst and will be more amenable to our needs.
"]];
};
case CIVILIAN:
{
};
};
+22
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null = execVM "briefing.sqf";
busterTele = {
if (driver vehicle player isEqualTo player) then {
if ((vehicle player)==LCA_Alpha) then {
LCA_Alpha setDir 90;
LCA_Alpha setPos [8259.05,11675.7,5];
LCA_Bravo setDir 90;
LCA_Bravo setPos [8249.38,11702,5];
LCA_Charlie setDir 90;
LCA_Charlie setPos [8242.38,11655.3,5];
LCA_Delta setDir 90;
LCA_Delta setPos [8227.13,11718.6,5];
LCA_Echo setDir 90;
LCA_Echo setPos [8222.25,11638.6,5];
};
};
};
+9314 -3980
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File diff suppressed because it is too large Load Diff
+2
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@@ -0,0 +1,2 @@
[] remoteExec ["busterTele", [0,2]];
removeAllActions LCA_Alpha;