Give Medical Gear
player addItemToUniform "ACE_Flashlight_XL50";
player addItemToUniform "ACE_Earplugs";
for "_i" from 1 to 10 do { player addItemTouniform "ACE_fieldDressing"};
for "_i" from 1 to 10 do { player addItemTouniform "ACE_morphine"};
for "_i" from 1 to 5 do { player addItemTouniform "ACE_epinephrine"};
for "_i" from 1 to 4 do { player addItemToBackpack "ACE_bloodIV"};
Heal Unit
[objNull, player] call ace_medical_fnc_treatmentAdvanced_fullHealLocal;
Make Engineer
this setVariable ["ACE_IsEngineer",2];