See also ACEsnippets
Zeus Control
Make Units Zeus-Interactable
In the editor, placing this in the init field of a unit will make the unit interactable by the Zeus called myCurator (set name of the Zeus module to myCurator), even if you are not running with Zeus helper mods:
myCurator addCuratorEditableObjects [[this], true];
Get Unit Zeus is Controlling
myUnit = missionNamespace getVariable ["bis_fnc_moduleRemoteControl_unit", player];
Time
Set time to specific time using skipTime
Change to time x:
Get a Specific Player
returns the name of unit
eg.
Get the name of unit in position 1 (indexing starts from 0), then teleport them to me if run locally.
Get All Loadout Items
Todo: Update script for avoiding TFAR problems if it is loaded